Alpha 4.60 is out!
After a much needed vacation with the family, I am back with a new update.
I have implemented the electricity system with 3 new stations, a power source, a battery and electric utility, which can be connected when their influence range is touching. These stations will later come in different capacity and sizes. The influence range can be easily toggled on/off using the manipulation key [F].
Power sources will range from solar panels to wind and diesel generators. For now electric utility will consists of a few lights, some of which will be craftable, more light models will come so you can decorate your base with the style you want. Remember, not to mix water and electricity!
Heavy electric workshop machines are in the works, and are essential to start crafting higher tier items and equipment.
I have also included the world event system where specific locations on the map will get attacked by other factions and will require a high number of players to participate, failure to liberate these locations will result in more enemies spawning on the map making survival a little bit harder :)
Remember to join the discord channel to know more about what is coming and what’s in the works
I am optimizing the game with every update. In this update most of the optimizations went into drastically reducing loading time when crossing to highly populated areas. More optimizations are planned for the upcoming updates, thank you all for your patience.
Fixed harvesting trees with guitar axe
Fixed reservoir now can be repaired with plastic sheets
Fixed Wild boar attack distance
Fixed one of the cars door not resetting loot
Raised duration of all lanterns
Raised the visibility distance of all pickups for the first 3 player levels
Raised the frequency of yeast loot
Raised harvesting amount of guitar axe and fire axe
Changed welding station now needs a welding head
Changed all welding recipes not to use welding head while crafting
Changed raised the harvest quantity of guitar axe
Added usable Furnace in train station
Added Keymap overview to the in-game menu
Added world events with one event active (more to come at a later stage)
Added New POI
Added new advanced item chests
Added solar cells
Added solar station
Added small battery station
Added electricity relay
Added electricity system in preparation for electric machines and traps
Added Medical alcohol
Added military shotgun
Reworked the low level infected
Drastically reduced loading time when crossing to highly populated areas