Patch #10
Gameplay
- Auto kick teamkill amount reduced to 5
- Horde - players can no longer be flinched, have 15% faster melee windups, 50% less melee miss recovery and receive 50% less damage from projectiles
- Horde health on kill reduced to 10
- Fixed remaining server is full error
- Global official server ban list is now active
Combat
- Reverted experimental global timing changes (all releases, parry window and chamber windows increased 25ms) - Chamber window is still nerfed 25ms total
- Stamina start regen delay increased 50ms to 1.3 (from 1.25)
- Combo feint buff reduced 25ms (75ms total now)
- Bound overhead angle change reduced 2.5 degrees
- Reduced maximum lower stab angling
- Held block shields now have 2 less stamina negation
- Held block shields now have stricter blocking turncap
- Held block shields can no longer riposte feint using the block - now forces a full parry window & recovery time on the block (915ms)
- Certain strikes now have bonus stamina damage against shields, following weapons are affected, starting with the lowest bonus stamina damage - 1H Axe, Poleaxe, Halberd, Heavy Handaxe, Maul, War Axe, Bardiche, Battle Axe
Weapons & Equipment
- Eveningstar strike turncaps slightly more strict
- Slowed down stab windup by 25ms for following weapons: Bastard sword, Shortspear, Bardiche, Halberd, Poleaxe, Greatsword, Longsword main mode, Messer, Zweihander
- Firepot damage adjusted to be more useful
- Reverted Halberd alt mode stab turncap buff
Visuals & Misc.
- Veteran’s chest color fix
UI
- Added MMR display to duel end screen, player menu, and matchmaking screen
Changed files in this update