This is an introduction to the game universe along, with some behind the scenes action. You will get to see how we go through our concept process, and get a glimpse of content from the upcoming release this Friday!
Here are the notes:
- River incomplete
- Getting stuck under waterfall
- Reduced jump velocity to balance things
- Tree collision not high enough
- Zipline collision
- Checkpoint collisions
- Pressure plate collision/physics
- Elk collision
- Food items not recognized by kommo
- Akata navigation to the shrine
- Music triggers wait until last track ends
- Quality settings better reflect performance thresholds
- Tutorial UI redesigned to be more user friendly
- Sound controls in lobby
- Pointer to tutorial
- More micro ai entities around the map
- Joystick input
- Gaze or controller based movement option
Huge thanks to everyone that has been a beta tester, we really appreciate it!
Release is coming soon and we hope you are excited!