Today's build includes the addition of stamina and the floating damage numbers to the new combat system!
With these in place, the core system is completed. I probably won't bother adding death or the Dash attack to the test map and will integrate those into the new combat system when I put it in the main game.
There's still more I want to add to the new combat system, such as more monster special attacks, but those can be added later. I'll also need to hook up the Spellcasters and the Skeletons in the Orc Quest to the new system too.
I'm going to spend some time testing for bugs and polishing some animations, but I'm really happy with how the new system plays on the the test map and I'm looking forward to getting it integrated into the real game!