Just Pushed a new build live...
Based on player feedback
- Back section of world 4 is very punishing for fails..
I want to keep the difficulty because I feel its balanced and fun but I don't want to frustrate players on fails. So the compromise I have come up with is now if you fall in the final sections past the elevator, Instead of falling to the beginning of the level you will be ported back to the top of the elevator and only need to re-complete the final 2 challenges..
I'm thinking this checkpoint will be disabled on hard difficulty but I am open to feedback.
- Tweaked some attenuation settings and sound mix class modifiers for boss level 2, world 3 and world 6.
-Modified the amount of mobs in a few sections to reduce difficulty, please let me know how the levels flow now with this reduction.