- The game will now unlock achievements for the end of game character for each play-through prior to today.
- Increased fade-out speed and distance of mannequins in MP.
- Prevent final room from blacking out under rare conditions.
- Added tape visuals for first-time final boss fight tape pickup dialogues.
- Updated lightmaps to be more aesthetically pleasing and optimized for performance.
- Dark background added to the top and left hint messages to standardize it.
- Analyzing backgrounds updated to match another dark background.
- Added back backgrounds to make abilities name slightly easier to read.
- Changed the opacity of the inventory background to be easier to read.
- Changed, so level bar fill is behind the border and doesn't' overlap.
- Changed levelling up a banner so the fill is behind the bars, and make the fills darker.
- Centred the Analyzing scan icon.
- Removed the tutorial from Script Editor.
- Removed the tutorial from Movie Editor.
- Removed letter spacing from all text elements from HUD for standardization.
- Added outline for many text elements in HUD without a background to make it more readable.
- Increased size for many text elements so it's easier to read on some smaller screens.
- Added outlines & drop shadows for all key HUD elements to standout.
- Reworked and reorganized a few key HUD elements for clarity.