Intro Cinematic: Played Revision's music during the intro when using the PS2 soundtrack as the PS2 version uses a video rather than a music file.### Hell’s Kitchen (First Visit): Fixed the plane being able to be destroyed by a pistol.### Ton Hotel (Second Visit): Enabled JoJo's unique lines.### Chapter 5: Made the prod at the start appear on easy. Updated the image to show the newer areas.### PRCS Wall Cloud: Improved the framerate of that one corridor, somewhat.### Paris Catacombs: Destroyed the rock blocking the exit of the catacombs.### Paris Streets (Near Champs-Elysees): Made the options to disable/enable the patrolling security bot repeatable.### Pasadena Ocean Lab (UC Module): Allowed switch doors to be opened by proximity in addition.### Gameplay: Allowed NPCs to use secondary and tertiary ammo in Biomod/Shifter. Disallowed augs to be used for a few ticks without power in Shifter. Fixed being able to use the skullgun without energy to shoot a 0 damage plasma bolt. Enabling cheats keeps them enabled through level transitions. Fixed AI placed grenades not working in Shifter. Fixed ammo not being removed from the NG+ option. Fixed animals being able to eat bodies through walls. Fixed an issue related to scrambled robots in Biomod/Shifter. Fixed an issue in the Unreal Engine related to rendering surfaces, culling should be less aggressive now. Lowered the damage of the karkian's charge from 15 to 12. NPCs no longer allow you to use disabled robots as a shield. Reverted Shifter's ability to have multiple copies of a weapon in the inventory.### Misc: Added new UI for the item refusal screen. AllAmmo cheat now gives ammo for secondary and tertiary ammo types if none have been obtained. Allowed players to change weapons and use stuff while using Fly or Ghost cheat. Fixed an issue with killing robots overwriting the RecordKillDistance even if the distance was up to 16x smaller than the PB. Also displaying decimal places for the stat now. Fixed backwards keyboard keys on computers that were broken back in September. Fixed BioCell energy restored stat being missing from stats page. Fixed birds flying without playing an animation or having invisible wings. Fixed drained water coolers/fountains not being tracked in Biomod/Shifter. Fixed HDTP facelifting for fragments in Biomod. Fixed issue with collectable energy bonus and custom difficulty max energy conflicting. Fixed item refusal not working for non-weapon objects on carcasses. Fixed items spawning with the wrong skin due to item refusal. Fixed effects being disabled in singleplayer. Fixed health healed from candybars being missing from stats page. Fixed health healed via medkits not being tracked in Biomod/Shifter. Fixed military bots not playing their "scanning area" sound. Fixed option to disable turret beeps not working. Fixed rats waiting for their animation to end before they died. Fixed rebooting robots not dying if damaged. Fixed some barrels not being set to non-flammable properly. Fixed the custom difficulty level setting not loading properly. Forced NV specific textures to load even with NV disabled to prevent crashes or missing textures. Made the GEP gunners in the 'Duck' challenge invincible.### Multiplayer: Awarded players with skillpoints for kills in survival multiplayer. Changed the scoreboard to show teams in columns and increased the font size for modern monitors. Changing your name now alerts players on the server. Displayed a player's name above their head when targeting them. Displayed a player's health above their head when they're on your team so you know if you should heal them. Fixed health not being recalculated when healing someone. Fixed medkits not healing a player's arms when healing their torso. Fixed the survival maps not showing in the map list unless manually added. Fixed tracked weapon stats not tracking a shot if the shot completely missed. Fixed using a medkit on a player deleting all medkits you had. Improved security. MP NV message only gets displayed if NV is enabled now and updated the message to reflect the new option in the settings. Only allowed respawns in survival MP if a boss has been killed. Showed player kills, killstreaks, and NPC deaths in survival MP. Showed weapon stats on the scoreboard, if they're being tracked.* Survival scoreboard now shows NPCs in columns rather than continuing off the screen.