Hi folks, we managed make some small fixes.
1.11 Main changes:
If you got killed right before teleporting to the next level, you'll no longer be stuck on a softlock by dying instantly when the new level loads.
Your health will show as empty but it'll correct itself once you take damage or get a health pickup.
Pause menu "Reload" button now shows as "Restart"
Those are some minor changes, bigger problems will be adressed in upcoming updates.
Thank you everyone who provided feedback, every bit of information will lead to us to make a better game for everyone! :)