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Atmocity update for August 1, 2019

Hotfix

View all patches · Build 4065816 · Last edited August 1, 2019 – 14:00:06 UTC by Wendy

Patchnotes via Steam Community

Hello,

A bug was found on the second campaign level. Because of that I have pushed some of the fixes intended for tomorrow to release now.

Changes to underlying systems:

  • Health now affects max population in buildings. If health levels are bad or worse than, the max population in buildings gets slightly lower.
  • Minimum wage regulation affects labour demand and wage levels.
  • Wagelevel divided into three categories, low, mid and high income. These are viewable in the city stats panel.

General bugs and glitches fixed

  • Campaign level 2 glitch fixed.
  • Road tile type next to buildings was sometimes incorrect.
  • Conglomerate counter displayed too many new established comglomerates (as if all of them were new) after loading a city and after a new conglomerate had established itself. This has been remedied.

Changes based on player feedback:

  • Campaign level 1-3 objectives lowered a bit.
  • Recycling center now has lower upkeep costs. Incinerators rebalanced (lower upkeep cost, lower pollution, higher trash capacity). Incinerators are now more of an early mid-game alternative to carbon power, with the capacity of almost two recycling centers and power generation 2/3rds that of a carbon power plant.
  • Warehouse and atmoport upkeep costs have also been lowered slightly, to improve earnings in the early game.
  • More preplaced area in retro-mode. Now a larger square area.
  • Click and drag sensitivity lowered to avoid double placement of foundations when attempting to place only one at a time.
  • Pressing H will reorient the camera level with the horizon.

The mixed tier buildings and the camera control tutorial will be added in tomorrow as planned. I should also have added a practice level of sorts as a tutorial. This will only be available in english, until I have text objects translated, but it should still be enough to initiate players in the basics of the game.

/ Dispersing Minds

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