It's been a long time since our last official communication and I apologize for that, but as you may imagine a game like Die Young is not something that leaves us with lot of free time, not to our little team at least, ;-)
During the last year of work we realized that this would be the year of the final release.
I saw under my eyes the game world and history unfold as we always imagined.
All this was extremely exciting.
Towards the end of spring, when the release of the prologue was almost upon us, we believed that the month of July would have been that of the release, given that the rough workmanship of the levels was practically complete even if many things were still missing especially
regarding audio and acting.
Despite everything, the team and I never felt like communicating an official launch date.
We unofficially said that it could have been in july but never were so sure to confirm it. ( If some of you took this unofficial statement as the official release date this was not our intention, if this disappointed anyone, i personally apologize for that. )
We feared to set a specific date because we know that expectations about everything ( story, performance, polishing ) are very high.
And we don't want to disappoint not only players who don't know Die Young yet (to whom we hope to like), but ESPECIALLY you loyal fans who have been following the development of the title for a long time.
While i am writing we are working with internal betatesters (yes, we have hired more of them following your advices ;-)) and we are testing all the endings.
I am happy to announce that the game is complete in all its levels, it can be completely finished and the story of Daphne finally has an epilogue.
Realistically, another week of cleaning and polishing, and without too much effort we could have launched on 9 or 10 August.
But it wouldn't have seemed appropriate for many reasons, too close to the August 15 holidays, too close to gamescom,
( I have been there personally since 2012 ;-)) so in the end, albeit reluctantly, i think we made the right call regarding the game by postponing the launch date in early September.
Therefore, the one and only ### OFFICIAL release date of Die Young will be September 12th.
Of course, all those who are eager to try the previewed game can write me personally on the steam chat or on indiegala forums after August 10th and I will release them the code to access the internal beta of the full game, or they can meet me at gamescom and they can try it live ;-)
I want also to show you few previews of some new areas of the game:
The Military Post
A shot from the final level of the game.
Today I also take this opportunity to introduce a new important update for DY Prologue.
Probably this is the update that makes the game more fluid than ever,
moreover the annoying jitter of the crossbow was fixed and a myriad of optimizations and improvements were made (which of course you will all find in Die Young!)
DY : Prologue Changelog version 188.8.131.52.19
- Fix crossbow jitter
- Combat improvements
- AI optimization
- General gameplay fix
The team never stops, of course, but personally I will go now few days at sea in the magnificent south of Italy before gamescom.
We just want to wish you all happy holidays!