Good Evening Everyone,
Just dropped another smaller update. Mostly focused on fixes and tweaks but also some new features. Tested as much as possible, so hopefully all will be well. In case you would notice something working worse than in the previous build, or not as intended, please let me know and I'll try to address it asap.
So, now on to what's new:[/b]
-updated game to 0.8.5.3
-Doctor Arlovski now has his own office(seperate stage). Added multiple events and logic. Implemented Docs timeline and according logic. Now, if you are going overboard with self-medication he wil provide you a valid oxiprofen prescription (the only way to lower the side-effects of self-medication, however, going overboard with oxiprofen will also have its downsides).
important To acces the Doc, you have to confirm the appointment on your tablet at home. It will be available at certain intervals during the games timeline. First one is after sabotage or Call of Duty (depending on your route). It's important to not miss the first interval, otherwise you will miss his questline and according opportunities and possibilities
-The Oxiprofen booth has been added to the level select hub in the quickefix store. Valid prescription required to enter and activate.
-Multiple updates to level unlock dependency (new levels will show up in the car level select, adapted according logic).
-Fixed new/unfinished level highlight. New/unfinished levels will be highlighted in blue in the car level select dropdown. However, please do remember the car is not the only way to access main plot missions/levels. Also please note: that you can replay all finished levels at the PC with the leaderboards at the apartment. *Right now, only the initial scene (Another day at the office) is the only new/unfinished level which won't be highlighted. We will address/or give an update in this regard soon.
-fixed minimum loading time. Now there will be a minimum loading between levels/stages of 2,5 seconds(mainly for faster PC's which would load too fast to present level load hints). We might change this to a button prompt in the future, instead of loading time extension.
-Adjust leaderboards for gamepad input.
-Fix duplicated player entry on leaderboards.
-Update level list car dropdown - better gamepad support.
-updated station limit walk chav restroom
-updated enemy movement and height of second platform, package final
-updated final package stage with new props/ elements (BG skywalk, billboard, rails on bridging platform etc)
-added receptionist with chat in street freeroam hub before entering docs office
-tweaked ending for "stop on demand" of GENESIS level. Now it ought to transition smoother after calling the stop
--fixed condition for Harold Jones JR in slumblock (would show up if killed after chat in brothel. Should be fixed/logical now)
-updated condition for Harold in Brothel (if killed condition met he will not respawn on level retry (previously would show up until level finished irrelevant of death condition)
-updated neon to locknoload in streethub freeroam (next topolice station). Empty for now, will be updated with heavier/special weapons soon.
--temporary fix for incorrect/lack of display for switchpill hint in casino finale
-fixed collider interact trigger door casino second stage
-added dedicated level asset to bar intro. Guarantees better unlock logic for witness and fixes previous RC 0853 initial test build crash after bar
-fixed/added visible "go" signs at crossroads
-fixed terminus final ground layer so weapons don't fall through start stage floor
-added block connection to skywalk balconies end of stage to final stage of rising high
-small tweak to crossroads substage (incorrect enemy in front of police station. Fixed, reverted to cop)
-fixed incorrect unlock condition for CROSSROADS II / LIBERATOR.
So that's it for now. Hope you enjoy! If you would have any observations, do let us know. We really appreciate the feedback:)
The Downfall Team,
Mike, Dawid, Sebastian