- Fixed score calculation and improved time readout
- Dying no longer completely covers the floor in 3,000 gallons of blood
- Player can no longer end up with a negative score
- Guards can no longer shoot eachother. Oops.
- Optimisation to navmesh generation to speed up pathfinding time
- Added Gnome Bonus! Find gnomes to boost your score. There's 20 in total, each worth 5,000 points.