Its been a tough few weeks but have been busy fixing many naughty bugs and exploits posted, also have been updating visuals on some units to make them feel less blocky and more up to date. Following requests on balancing some adjustments have been made.
- Main weapon
Added better explosions to units so they split apart when they die so you feel more rewarded to
take a unit down and make it go BOOM!
Turret damage increase 15 to 20
Jet hp reduced 600 to 500
Jet Damage reduced 160 to 150
Annihilators hp reduced 1100 to 1000
Chopper damage increase 10 to 12
Chopper hp increase 100 to 130
Scout hp reduced 100 to 80
Scout reduced price $80 to $50
Rocket damage increased 50 to 60
Main gun Damage increase 15 to 20
Obviously upgrade on main weapon is still x2 sp 40
Main gun upgrade purchase price reduced $2000 to $1400
Always I like to hear from community so keep letting me know features you wanna see, or sneaky bugs you find it all helps shape the game.
I have had a heavy request for controller support so that should be out next patch so quite soon.
New unit to be added soon as requested a radar jammer that will temporarily disable enemy radar used for sneaky attacks or hiding your next move from your opponent forcing them to have to come and see whats coming before its too late.
Many thanks commanders, its been tough being a solo developer but together we can keep the ball rolling and build the game how we want it :)