To celebrate the launch of GORN 1.0, the game will be 25% off across all platforms.
It’s finally time for GORN to break out of Early Access. After two years, we’re ready to launch 1.0: THE FINAL BATTLE.
Before we jump into new features, the Free Lives team want to say a massive THANK YOU to the GORN community who have supported us throughout this process. Your willingness to give input, to test builds, and to stick with us over the last two years has made GORN so much more special.
Here’s what you can expect from GORN 1.0: THE FINAL BATTLE.
A grand finale: Finally, you can face off against ALIMTA himself. Once you’ve beaten all of his champions, he has no choice but to stop you himself.
New weapon: An actual, literal hand cannon. Enjoy!
SteamVR 2.0 Input and Index Knuckle Support: You can now rebind the controls via Steam’s interface if you dislike our defaults. And while we don’t have finger tracking, the game now also supports the Index controllers.
New giant enemies
New bonus objectives for each trial
Fixes for all known bugs, including many performance improvement and visual updates
Once the launch dust settles, we’re going to be taking a short break to recover and flex our creative muscles. Though we are exiting Early Access, this won’t be the end for GORN. Our first priority will be to get the game to as many platforms as possible, and we already have plans for a small post-launch update.
KEEP IN TOUCH
The 1.0 launch is not the end of the road for GORN, so please keep sending us your feedback. To talk to other GORN fanatics, and to find out more about what Free Lives is doing next, join our Discord and follow us on social media.
Free Lives Discord: discord.gg/freelives
Free Lives Forums: https://freelives.net/community/gorn
Twitter: @FreeLives, @GORNVR
We are going now, bye!
SALUTE AND DO BATTLE!