This is definitely a HANDS ON update!
The most wished for feature ever has come: HANDS
Yes, that’s right! Our research team worked day and night to discover this new technology, called hands. That, and to actually put them in the game.
I borrowed a Oculus Rift S from my “Publisher” and was finally able to make SSL:O work on the Oculus platform. This and the new hands should also work on the Valve Index (which I currently do not have but will). So we have the 3 major platforms for you available to play on 🎉
Less heavy, more metal!
The shield lever decreases WAY more slowly, so you do not have to hold it anymore and it will stay “online” until it decreases below 42%.
Space Pirates will now fly around before shooting, giving you precious time to enter the weapons code and/or bringing up the shields. There is also a warning on screen to help you notice when they are there (they were pretty easy to miss during the action).
Longer timeouts for the buttons were really needed in the heat of action and re-configuring the waves to make it easier to get into the game—no worries veterans, it still gets harder ;)
But wait! There is more!
A new simple loading scene should make micro stutters less likely, tons of performance improvements and small bug fixes were also added to make for a much smoother experience. Hunting down all those performance gremlins is not an easy task and far from done, but there are already noticeable improvements.
Hope you have as much fun with this update as I had making it ːghsmileː