This update features a new replay management menu, from which you can browse and share any recently recorded replays. We've also greatly improved leaderboard navigation, and added percentile stats to give you a better idea of how you are ranked on each stage.
- Added replay menu
- Added percentile UI to stages and campaigns, showing your relative global rank
- Fixed possible bug with assigning sort order to new scores
- Made sure camera can never have an invalid size
- Fixed music playback issue causing performance problems on some stages
- Fixed "Personal Best" UI showing up on victory after hijacking a replay
- Leaderboard scrolling greatly improved: scroll speed accelerates while holding up/down, and it no longer waits for entries to load before scrolling
- Added medal award text to victory screen
- Leaderboard entry style tweaks
- Progress bar medal visual tweaks
- Replay playback now pauses on divergence
You can now browse the replays recorded during your last 100 attempts of any stage, using the new replay menu.
We've also added replay sharing links that can be generated from the replay menu. Clicking on a replay sharing link will launch Chippy, and start playing that replay. Additionally, tabbing back to the game while a replay link is in your clipboard will prompt you to download and watch it.
Shared replays will be locked, and won't get automatically deleted.
Also included in this update are percentile stats for each stage and campaign. This will tell you your relative global rank, for example if you are ranked 100 out of 500 players it will list you as being in the "Top 20%".
This should give you a better idea of how well you are doing, especially when you're not near the top of the leaderboards like the 3 players that have already beaten every single stage (for comparison, over 4,700 players have beaten the first stage).
For the rest of us, we've made it easier and faster to scroll around the leaderboard.
The two big things we're working on at the moment are a new "Endless" mode and Steam Workshop support.
Endless mode will feature some completely new stages, and task you to survive for as long as possible against a perpetual onslaught of tougher and tougher challenges. We're currently planning to start with a campaign of 3 endless stages, each with a different style of gauntlet to endure.
Here's some concepts of the enemies you'll be fighting in one of those stages:
For Workshop support, our next job is to provide documentation for how to build your own stages, and later on create the UI that will let you upload and play these custom levels.