We’re back with another update for you and it comes with an updated gameplay element: The customer throwables. These are the coins and the… other things. Now they aren’t just decoration. They can (and will) affect your progress.
About the throwables:
The coins are now collectable, so you have to touch them to take them as “tips”.
And whenever a customer reaches the “Esctasy” state (which comes after the red one) he’ll throw a fountain of coins around him, for which you have to go into the dancefloor and collect before they disappear.
Now you have more reasons to play good music and move around the dancing area.
On the other hand, if you “play shitty music”, you’ll feel the result much more “immediately”, rather that just seeing the level fill up with cute little poopies.
In other smaller polishes:
- we updated the level lighting so that it looks good on both the HTC Vive and the Oculus Rift
- we improved the screen fading when you put your head inside walls - and we will now teleport you back to the starting position if you get lost inside the darkness :p
- we updated the design of the main menu
- and as always, fixed many small bugs that you probably never encountered anyway…
And with all of these, we are ready for the next update, which will introduce some new power-ups and a new type of items called “props”, that you will be able to buy and enable on each different level.
Talk to us
We’re making the last steps before leaving the Early Access and we’re happy to have you with us.
Your opinions, feedback and ideas about the game are very appreciated. In the last year, we implemented almost every big feature that our players asked for - and we want to know about what you like and what not.
So, either write a post here on our Steam Community page, or join our Discord where you can have a live chat with us.
As always, thank you for your support!
Until the next update,
The Subjective Team