Hello, here are some changes.
- Combat dynamics have slightly changed.
Critical Hit hits once for 150% damage. Enemy defends with its regular armor. Same for Critical Cast but with resistance instead.
Double Hit hits twice for a total of 180% damage. Enemy defends with 180% armor. Same for Double Cast but with resistance instead.
Execute hits twice for a total of 270% damage. Enemy defends with 180% armor. Same for Cataclysm but with resistance instead.
Critical now is more useful against heavy armor/resistance enemies or if you are weakened/feebleminded.
Double excels at low armor/resistance enemies or if you increase your strength/magical damage.
- Since multiplier damage increased, some guilds passive damage skill gains were changed to defense skills instead.
- Melee and Magic damage/armor increase amulets are reduced by 50%.
- Monsters now scale slightly faster.
- Pet companions now have 75% life of captured monsters instead of 100%.
- Graphics improvement on some monsters.
- Reduced enemy damage animation to once per turn, no more head bobbing.
- Bug Fix: Enemies not casting enhancements.
- Necklace is now proper rarity for the level.
- More bats are now animals.