Reduced Big Head's base health by half.
Lighting and post processing overhaul.
Adjusted Lighting Elements to be brighter.
Magma Rifle primary and alt fire damage increased greatly.
More progress in reducing between room hitching.
Reduced FPS issues later in the dungeon. This fix involves unloading previous rooms completely which means enemies respawn in rooms that were previously cleared.
Improved lighting effects.
Post Processing polish.
Added enemy color variations.
Changed enemy ranged attacks to the enemy green color for better recognization.
Cleaned up the door locking system. Doors no longer have those horrible looking lights above them. There is a green crystal at the top when a door is unlocked and a red when it is locked. This happens automatically now. You no longer need to get close to them to find out if it's locked.
Removed nest spawners from some smaller rooms. They are replaced a few different spawning systems. Both of which let you leave the room before it is finished. They also don't require you to do anything to end them.
Magma Rifle alt fire can no longer kill you.
Improved visuals for the primary gun's alt fire.
Added support for OpenGL and Vulcan.
Unified enemy projectile colors.
Re-added glowing eyes to Gravemind Rushers. No clue how or when they vanished but they're back.
Fixed the bounce gun's damage multiplier on bounces. I don't know when I broke this but it's fixed and ridiculous again.
Slightly increased bounce bullet base damage.
Increased bounce bullet visibilty.
Enemy animation optimizations.
Improved enemy death sound effects.
Fixed Grenade Launcher alt fire killing players.
Increased bounce gun alt fire base damage by 400%.
Fixed boss rotation variation.