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BlastFX update for 25 June 2019

BlastFX 1.2.2 Released

Share · View all patches · Build 3954234 · Last edited 25 June 2019 – 20:50:03 UTC by Wendy

Patchnotes via Steam Community

Another small update:

  • Moved from Godot Engine 3.0 to 3.1, this might fix some crash issues for some people (maybe)
  • Fixed some shader issues from switching over to 3.1
  • Fixed an issue with loading GPL colour palette files, the values were being read in incorrectly
  • PAL palette saving was also broken in some cases, but this should be fixed now
  • Render settings are now saved with each project, yay!
  • There's probably some other stuff I forgot about... but it would be minor things anyway.
Windows 64-bit Windows Content Depot 940921
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macOS 64-bit Mac Content Depot 940922
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Linux 64-bit Linux Content Depot 940923
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