Another small update:
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Moved from Godot Engine 3.0 to 3.1, this might fix some crash issues for some people (maybe)
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Fixed some shader issues from switching over to 3.1
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Fixed an issue with loading GPL colour palette files, the values were being read in incorrectly
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PAL palette saving was also broken in some cases, but this should be fixed now
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Render settings are now saved with each project, yay!
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There's probably some other stuff I forgot about... but it would be minor things anyway.
Changed files in this update