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Update notes via Steam Community

Another small update:

  • Moved from Godot Engine 3.0 to 3.1, this might fix some crash issues for some people (maybe)

  • Fixed some shader issues from switching over to 3.1

  • Fixed an issue with loading GPL colour palette files, the values were being read in incorrectly

  • PAL palette saving was also broken in some cases, but this should be fixed now

  • Render settings are now saved with each project, yay!

  • There's probably some other stuff I forgot about... but it would be minor things anyway.

Windows 64-bit Windows Content Depot 940921
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macOS 64-bit Mac Content Depot 940922
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Linux 64-bit Linux Content Depot 940923
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