Latest Update:
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Tournaments: setting up a tournament, will NOT require to set a tournament icon anymore!
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Main Wall: players posting messages to the main wall are limited to max. 1 message per hour.
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AI Difficulty: AI difficulty is now listed in multiplayer game info panel (only for new games).
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Settings (Keys): some of the keyboard shortcuts can be edited :)
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Data I/O: updated writing and reading of data to use less memory (byte instead of 4-bytes in some cases). If you run a ~1+ year old version, then please upgrade, you won't be able to connect otherwise.
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Network I/O: improved login speed by loading all information at same time (rather than 1-by-1).
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Network I/O: improved speed in general by loading multiple objects at the same time (rather than 1-by-1).
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Network I/O: we now have a dedicated proxy server for players from Russia in case some servers don't work.
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Network I/O: game now allows setting a proxy server in case you have trouble connecting normally (e.g. blocked). Edit "Network I/O: Proxy" in the game's settings.
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Modding: Story allows for links now using the {LINK:...}...{/LINK} tag.
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Language: option to translate to Latin American Spanish (in addition to Spanish/Spain).
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Language: latest translations added - Thanks :-D
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Moderators: Officers can now add members to a clan even though they can't join normally (via Admin Terminal/Officer Function ONLY).
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Client: upgraded to latest backend (e.g. Android 9.0/SDK 28).
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Server: upgraded login and purchase verification version (Google Authentication and Publisher v03).
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Bugfix: elections would reset diplomacy even for games were diplomacy was turned off (and prevent nations from being attacked).
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Bugfix: nation customization popup during game setup would be too wide for portrait view displays.
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Bugfix: achievements were reset by mistake (if you got the first new version of the game, my apologies!).
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Bugfix: active game server cache wasn't properly reset after a re-login (still pointing to old servers).
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Bugfix: silencing an account would not work on the chat (cache was indefinite until a server was rebooted).
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Bugfix: old JVM would not have the proper SSL certificates (removed the check to accept any).
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Bugfix: installer for Mac fixed (stopped working on latest Mac OS).
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Bugfix: potential issue synchronizing render/UI-thread with other threads (potentially prevents crashes).
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Bugfix Crashes: during cheat detection, the for-loop took the wrong maximum (going over array limit).
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Bugfix Crashes: some system info would result in crashes (error was not properly caught).
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Bugfix Crashes: when the branding image wasn't loaded but used for rendering.
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Bugfix Crashes: threads not properly synchronized (render pool).
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Bugfix Crashes: when internal time wasn't properly initialized (not epoch time).
Changed files in this update