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Blazing Beaks update for 12 June 2019

Update 29 (v1.0.1.0)

Share · View all patches · Build 3912113 · Last edited by Wendy

Patchnotes via Steam Community


We’ve got a lot of feedback after release. Some rare bugs were found and reported so we published few hotfix updates before this one, but haven’t posted any patch notes. We also updated Blazing Beaks Character Editor a couple of times.

We read all the feedback and issues addressed and this update already has a solutions to some of them. We adjusted RNG a bit, because there were a lot of concerns that drops are too random. Now artifact drops will be more consistent without any big amount of levels without artifact drops in a row.

Also there were a lot of notes saying that shop doors appear too randomly or that there is no shop at all in the area. We want to emphasize that at least one shop door is guaranteed in every area pre-loop. In other words, it’s is guaranteed that you will find at least one shop door if you go till the last level of the area, where the only choice to go from there is boss door. This rule remains unchanged.

We updated official Blazing Beaks Wiki page as well:

More patch notes about the update:


  • Added current weapons statistics in pause window.
  • Added new “windowed” mode in video settings for display. It will upscale the game in windowed mode to the maximum to fit in the screen. This is useful for players who have high resolution monitors and want to play in windowed mode.


  • The type of run (Normal/Seeded/Daily) will be written in the end screen.
  • Adjusted some weapons parameters representation.
  • Proofread English texts.
  • Added visual representation when weapon jams having Dirty Bubble Gum artifact.


  • Artifact drops will be more consistent.
  • Rebalanced loot drop from chests. Now chests in the locked levels will be more rewarding.
  • Increased weapon damage for Nail Gun, Rocket Launcher, Grenade Launcher and Acid Gun.
  • Balanced Newt boss. Now there will be more tongue attacks.
  • Balanced the maximum stackable number for Blue Gem item.

Bug fixes

  • Fixed a bug where the game crashes when too small mod sprites textures are loaded.
  • FIxed a bug with aiming where weapon was shooting not exactly through the center of crosshair.
  • Stacked Shadow artifact was working as a single artifact even if multiple Shadow artifacts were stacked. Now Shadow artifact cannot be stacked.

At the moment you can check Daily Runs Leaderboard TOP 10 in Blazing Beaks website In a few days we will introduce a lot more features for Blazing Beaks leaderboards which will be available in

And even more exciting news!!! We started working on Blazing Beaks big content update (expansion) :)
Stay tuned!

Best regards,
Blazing Beaks Team

Blazing Beaks Depot 585711
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