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Hunt: Showdown update for 12 June 2019

Update 6.1 - Patch #01

Share · View all patches · Build 3908707 · Last edited by Wendy

Patchnotes via Steam Community

Version: v0.656
SteambuildID: 3908707
Client patch size: ~ 270MB

  • Death screen now displays the player's name as well as the level & tier of the hunter, instead of player's bloodline & prestige rank:

  • This is the first iteration towards a more representative way to communicate information on the death screen. In the future, we also want to show whether your killer was better, about equal or worse in skill than you.

  • Flash Bomb price increased to 47$ and flash time reduced from 8 to 6 seconds.

  • Concertina Bomb no longer triggers hit markers every time a player or AI moves into the wire.

  • Further improvements to Hunter outline during night time.

  • Updated filter curves to improve binaural spatialization regarding azimuth and elevation:

  • It is easier now to locate sound sources which are above or below you as well as a general more granular resolution between front, side, and back.

  • Steam friend invites for Random partners work properly again.
  • Fixed a bug where the assassin could get stuck and/or die on the ceiling.
  • Fixed a bug that reset the banishment timer for players who start spectating their partner.
  • Fixed a bug that reset the banishment timer for players who just got revived.
  • Fixed a bug that re-triggered the last mission banner for players that just started spectating.
  • Fixed a bug that caused the death position of the Immolator to be different on the server and client, resulting in “invisible fire patches”.
  • Tentative fix for NVIDIA Highlights.
  • Tentatively fixed an issue where picked up weapons continuously fired shots if the previous weapon owner died while using fanning.

  • NVIDIA Highlights might still not work correctly for all players.
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Assets Depot 594652
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Localization Depot 594653
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