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Hunt: Showdown (Test Server) update for 7 June 2019

Update 6.1 - Patch #4

Share · View all patches · Build 3892837 · Last edited by Wendy

Patchnotes via Steam Community

Version: v0.651
SteambuildID: 3892837
Client patch size: ~ 270MB

  • Death screen now displays the player's name as well as the level & tier of the hunter, instead of player's bloodline & prestige rank.

    • This is the first iteration towards a more representative way to communicate information in the death screen.
  • Flash bomb price increased to 47$.

  • Concertina bomb no longer triggers hit markers every time a player or AI moves into the wire.

  • Steam friend invites for Random partners should work properly again.
  • Fixed a situation where the assassin could still get stuck and/or die at the ceiling.
  • Fixed a bug that reset the banishment timer for players who start spectating their partner.
  • Fixed a bug that reset the banishment timer for players who just got revived.
  • Fixed a bug that re-triggered the last mission banner for a player that just started spectating.
  • Fixed a bug that caused the death position of an Immolator to be different on the server and client, resulting in “invisible fire patches”.
  • Tentative fix for NVIDIA Highlights.
  • Tentatively fixed an issue where picked up weapons continuously fired shots if the previous weapon owner died while using fanning.
  • Updated filter curves to improve binaural spatialization.

  • A player can't unready properly in a team of 2 as long as his partner is not ready yet either.
  • Fanning animation might not be played properly in 3rd person (only one hand used.) – to be confirmed.
  • The assassin might not be visible when dying in specific situations – he can be banished normally though.
  • NVIDIA Highlights might still not work correctly for all players.
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Assets Depot 770722
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Localization Depot 770723
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