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Cliff Empire update for 28 May 2019

Update 1.9.23

Share · View all patches · Build 3866118 · Last edited 28 May 2019 – 21:15:04 UTC by Wendy

Patchnotes via Steam Community
  • Mod support (not via Steam Workshop) more information here: https://steamcommunity.com/app/809140/discussions/0/1653297026051954776/
  • Printing factories now need to make 100 more units to make upgrade.
  • Improved printing factories now initially produce 4 products, not 6, and adds +2 for research of printing.
  • Pricing slightly changed (minimum prices increased)
  • 3 new game mode settings added (true sandbox here!)
  • The "access to all buildings" setting also opens a beacon of hope.
  • Added the ability to customize lighting and color scheme (sun icon) above the isometric view switch button
  • A new building has been added - a platform (available only at the last location and in the "simulation" mode)
  • The united bank now transfers 90 instead of 70 "coins" between cities
  • The limit of goods in improved 3D printing factories increased from 30 to 50 units.
  • Market profitability reduced from 34 to 28
  • The cost of eco-homes reduced from 2800 to 1900
  • The pedestrian street schedule has been slightly modified.
  • The algorithm for auto-joining roads has been slightly modified - now the end of the road is not closed, but remains open (it means access to the building that the road rests upon)

Update 1.9.23f1:

  • many small interface and graphic fixes
  • mod loading fixes
  • texts updated
  • added 2 new achieves

Update 1.9.23f2

  • Many small fixes

  • The event system is no longer random, but works as a pool of events that are refilled when pass all of them.

  • Fixed a bug in which at the last location it was impossible to build sidewall buildings on the platforms.

  • fixed ground level in simulation mode (microscopic skew was detected)

  • Marauders attack direction arrow added

  • Roads design has been changed, a small optimization has been carried out.

  • Fixed a bug with the display of roads

  • Fixed a bug with upgraded print factories that were ignored by drones.

  • Fixed a bug with blocking the construction of bridges and subways on ordinary locations

  • Now it is more convenient to build sidewall buildings on platforms and on eco barrier.

  • Airport production is no longer locked if ordered drones that are over limited.

  • Production of drones requires much more time, production has also become significantly more expensive.

  • Production of 3D printing is slowed down by 30%, it requires more workers and energy.

  • Banks, offices, tourism buildings and entertainment buildings slowed down.

  • Mega drill work slowed down by 15%

  • Base tax reduced by 10%

Windows 64-bit Cliff Empire Content Depot 809141
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