FoV now changes when jumping.
Pickups fly to you which doesn't do anything new yet but it looks cool. I will be adding upgrades that increase magnetism range and later when I add selectable perks you will be able to buy and unlock large magnetism.
I added more levels including the biggest room design I've ever done for DD. It's inspired by the Mario 64 level Tick Tock Clock. It's got a lot of jumps and absolutely requires the game's movement mechanics. It isn't finished as it still needs traps/hazards but it's in the room rotation. Upgrades like Jump height and Jump+ have extreme value here.
I removed the second floor's unique tile set. I'm starting to work on much bigger more mechanical levels and as a solo developer I'm feeling like working on many unique tile sets is actually slowing development. If you guys want these floors to be unique then we can go back and do that over the course of development. Right now I want to create so many levels that you could run the first tile set through all five levels and always have a unique run. I will of course convert those levels that were removed into the base tile set so that there is more variety.
There is a bug when entering the portal a level doesn't build. It won't let you teleport so just walk back to spawn and try again. I'll figure this out.