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Update notes via Steam Community
This patch came about after a lot of feedback. I kind of just went in and made a ton of changes overall to the game. Its a bit of a feature creep in some respects but I think it makes up for the fact that I have decreased the difficulty of the main game with a number of changes. But in this case I added a new difficulty that just goes absolutely full out.

  • Flashlight Non-effective on low video settings. ??? (Cannot reproduce this issue, I was unable to fix this...)
  • Damage reflection armor regen potency should no longer be modified by damage taken.
  • Upgrading the quality of a blueprint now functions a bit differently.
  • 1. The stat change of an item after upgrading a blueprint is far more clear now.
  • 2. The amount of item quality increased per upgrade has been increased 10x
  • 3. The items and credits needed per upgrade have been increased 10x
  • 4. A minor exploit in the cost of upgrading an item has been fixed.
  • You now lose 25% of the current experience point requirement to level up on death. (Cannot De-level)
  • Death counter now becomes invisible after one death on all classes but deprived.
  • Removed the game settings tab on title screen options. (Those settings are saved on each character separately.)
  • Advancements now give the proper amount of experience points especially at early levels.
  • Power Node battle experience reward has been greatly reduced.
  • Some Character sheet stats have been given more interesting cosmetic values.
  • Default video mode has been modified to use a Retro filter. (I honestly feel like this should have been on always)
  • Each Crafting material now has a limited stack size. (To balance out no death penalty)
  • Jump height for all classes has been slightly reduced.
  • Jump boots no longer provide as much height.
  • Jump boots now provide a boost of speed forward.
  • Combat Boots jump bonus has been greatly decreased.


New playable class (Super hard mode!)
If you want a genuine challenge then try playing the game in Deprived mode.

  • Deprived Playable Class added to the game.
  • Deprived class always has a visible death counter.
  • Deprived class drops all loot on death in addition to the experience point penalty.
  • Deprived class has a much higher/steeper Experience point leveling curve.
  • Added Old Rusty pistol back into the game. It is now the starting weapon of the Deprived.
  • Deprived class has generally worse stats than other classes except movement.
  • Deprived class item quality degrades on death. (5%)
  • Deprived class equipped items and current weapon quality degrades as you gain experience points from killing enemies.
  • Deprived class items break at zero Quality.
  • Deprived class all enemies move at double speed.


I live streamed for a bit testing out the latest patch here. (Sorry I keep forgetting to shut off my chromakey so green ends up looking black)

https://dlive.tv/p/thecastle+64CFc7mWR
Windows 64-bit Revulsion Content Depot 719181
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