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Revulsion update for 5 May 2019

Big patch with a lot of changes! New super hardmode added!

Share · View all patches · Build 3794420 · Last edited by Wendy

Patchnotes via Steam Community

This patch came about after a lot of feedback. I kind of just went in and made a ton of changes overall to the game. Its a bit of a feature creep in some respects but I think it makes up for the fact that I have decreased the difficulty of the main game with a number of changes. But in this case I added a new difficulty that just goes absolutely full out.

  • Flashlight Non-effective on low video settings. ??? (Cannot reproduce this issue, I was unable to fix this...)
  • Damage reflection armor regen potency should no longer be modified by damage taken.
  • Upgrading the quality of a blueprint now functions a bit differently.
    1. The stat change of an item after upgrading a blueprint is far more clear now.
    1. The amount of item quality increased per upgrade has been increased 10x
    1. The items and credits needed per upgrade have been increased 10x
    1. A minor exploit in the cost of upgrading an item has been fixed.
  • You now lose 25% of the current experience point requirement to level up on death. (Cannot De-level)
  • Death counter now becomes invisible after one death on all classes but deprived.
  • Removed the game settings tab on title screen options. (Those settings are saved on each character separately.)
  • Advancements now give the proper amount of experience points especially at early levels.
  • Power Node battle experience reward has been greatly reduced.
  • Some Character sheet stats have been given more interesting cosmetic values.
  • Default video mode has been modified to use a Retro filter. (I honestly feel like this should have been on always)
  • Each Crafting material now has a limited stack size. (To balance out no death penalty)
  • Jump height for all classes has been slightly reduced.
  • Jump boots no longer provide as much height.
  • Jump boots now provide a boost of speed forward.
  • Combat Boots jump bonus has been greatly decreased.

New playable class (Super hard mode!)
If you want a genuine challenge then try playing the game in Deprived mode.

  • Deprived Playable Class added to the game.
  • Deprived class always has a visible death counter.
  • Deprived class drops all loot on death in addition to the experience point penalty.
  • Deprived class has a much higher/steeper Experience point leveling curve.
  • Added Old Rusty pistol back into the game. It is now the starting weapon of the Deprived.
  • Deprived class has generally worse stats than other classes except movement.
  • Deprived class item quality degrades on death. (5%)
  • Deprived class equipped items and current weapon quality degrades as you gain experience points from killing enemies.
  • Deprived class items break at zero Quality.
  • Deprived class all enemies move at double speed.

I live streamed for a bit testing out the latest patch here. (Sorry I keep forgetting to shut off my chromakey so green ends up looking black)

https://dlive.tv/p/thecastle+64CFc7mWR

Revulsion Content Depot 719181
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