
Matchmaking System based on User Environment
This update introduces a matchmaking system based on user environment, it automatically collects users who have the suitable conditions and will match them them in the most optimal server region.
This system has also been improved to not match players with high ping users who are too different. However, if queues are too long your search range will be extended for faster matchmaking. This might mean you are placed in a different server and may therefore experience higher ping.
In addition, as part of improving the matchmaking environment, new server regions have been added. More may be added or adjusted to provide better service in the future.

- This update removes the function to select a server region for matchmaking improvement in QUICK MATCH and COMPETITIVE MATCH. Now it will automatically play the game in the best server region based on your connection area.
- However, it may match soldiers in your region as well as those in a similar region environment. This will provide a faster matchmaking environment.
- Thus, the relevant UI has been redesigned for this.
- However, it may match soldiers in your region as well as those in a similar region environment. This will provide a faster matchmaking environment.
- The Server Region Lists are removed from the Launcher.
- Shortcut Function
- Important improvements in this update include the function to add shortcuts to the main lobby so that you can participate more quickly and conveniently in QUICK MATCH and COMPETITIVE MATCH.
- If you click the button corresponding to each game mode, you can ignore the intermediate process and proceed directly to room creation, then you can search for the game immediately.
- [Note] If you leave the match room, you will be moved to each Channel lobby, not the main lobby.
- Important improvements in this update include the function to add shortcuts to the main lobby so that you can participate more quickly and conveniently in QUICK MATCH and COMPETITIVE MATCH.
- QUICK MATCH and COMPETITIVE MATCH CHANNEL
- In QUICK MATCH and COMPETITIVE MATCH CHANNEL, if the physical distance between players is too big, the game cannot be started.
- If a game is not found in QUICK MATCH and COMPETITIVE MATCH CHANNEL in the best server region, the search range will be expanded so that it searches your region as well as similar server regions.
- In QUICK MATCH and COMPETITIVE MATCH CHANNEL, if the physical distance between players is too big, the game cannot be started.
- CUSTOM MATCH and CLAN MATCH CHANNEL
(CUSTOM MATCH CHANNEL)
(CLAN MATCH CHANNEL)
- When you create a match room in CUSTOM or CLAN CHANNEL, the server region is determined based on the location of the match room host.
- [Note] The server region of the match room is not changed even if the host changes to another server region.
- When you create a match room in CUSTOM or CLAN CHANNEL, the server region is determined based on the location of the match room host.
NEW QUICK MATCH
- [EVENT] Battlecage 8v8 Mode added to QUICK MATCH CHANNEL.
MISSION REWARDS UP
- SPRING POINT Earnings have increased from 50 to 100 (50 ->100) by achieving the following Missions:
- Win 1 Airborne Mode match in Quick Match Channel
- Win 1 Today's Mode match in Quick Match Channel
- Win 1 TDM Mode match in Quick Match Channel
- Win 1 5v5 Demolition Mode match in Quick Match Channel
- Win 1 2v2 Demolition Mode match in Quick Match Channel
- Win 1 Airborne Mode match in Quick Match Channel
- Daily Mission - Win 1 Battlecage 8v8 added in QUICK MATCH.
- SPRING POINTS can be earned at each reward stage in Weekly Mission.
- 100 SPRING POINTS can be earned at each reward stage.
- 100 SPRING POINTS can be earned at each reward stage.
MAP
- The Demolition map 'SABOTAGE' has been redesigned.
- You can play in QUICK and CUSTOM MATCH CHANNEL.
SHOP
- MP7A1
- Price: 96,600 GOLD // Permanent
- TAR-21
- Price: 120,000 GOLD // Permanent
- TAR-21 GL
- Price: 120,000 GOLD // Permanent
- R5
- Price: 120,000 GOLD // Permanent
- SCAR-L
- Price: 120,000 GOLD // Permanent
- EF88
- Price: 120,000 GOLD // Permanent
- K2C
- Price: 120,000 GOLD // Permanent
- G36
- Price: 120,000 GOLD // Permanent
- HNK417
- Price: 120,000 GOLD // Permanent
- M110K1
- Price: 120,000 GOLD // Permanent
- ARX-160 GL
- Price: 120,000 GOLD // Permanent
- CZ 805 A2 GL
- Price: 120,000 GOLD // Permanent
MEDAL SHOP
- ACR
- Price: 2,500 MEDAL // Permanent
- SR-47
- Price: 2,500 MEDAL // Permanent
- MDR
- Price: 2,500 MEDAL // Permanent
- AK12
- Price: 2,500 MEDAL // Permanent
- S15
- Price: 2,500 MEDAL // Permanent
- M4 CUSTOM
- Price: 2,500 MEDAL // Permanent
- SIZ556XI RUS
- Price: 2,500 MEDAL // Permanent
- HNK416A5
- Price: 2,500 MEDAL // Permanent
WEAPON BALANCE
[list]- ARX-160
- SIZ556XI CARBON
- CZ 805 A2
- TAR-21
- R5
- SCAR-L
- EF88
- K2C
- G36
- HNK417
- ACR
- SR-47
- MDR
- AK12
- S15
- M4 CUSTOM
- SIZ556XI RUS
- HNK416A5
- MP7A1
- The damage to all body parts has increased.
- Range has increased a lot.
- Stability and Accuracy has increased a lot.
- Rate of Fire has decreased a bit.
- The damage to all body parts has increased.
- ARX-160
- The damage to the Chest, Torso, Arm, and Legs has increased a bit.
- The damage to the Chest, Torso, Arm, and Legs has increased a bit.
- TAR-21
- Rate of Fire has decreased a bit.
- The damage to the Chest, Torso, Arm, and Legs has increased a bit.
- Accuracy has increased.
- Rate of Fire has decreased a bit.
- ACR
- Rate of Fire has increased a bit.
- The damage to the Chest, Torso, Arm, and Legs has increased a bit.
- Rate of Fire has increased a bit.
- SCAR-L
- Rate of Fire has decreased a bit.
- The damage to the Head, Chest, Torso, Arm, and Legs has increased a bit.
- Rate of Fire has decreased a bit.
- R5
- Rate of Fire has decreased a bit.
- The damage to the Head, Chest, Torso, Arm, and Legs has increased a bit.
- Rate of Fire has decreased a bit.
- EF88
- Rate of Fire has increased a bit.
- The damage to the Head has increased a bit.
- Rate of Fire has increased a bit.
- SCAR-H
- The previous one had fast Rate of fire, but now it has adjusted to the DMR series properly.
- Rate of Fire has decreased a lot.
- The damage to all body parts has increased a lot.
- The maximum Ammunition has increased (20/80 -> 30/90)
- Accuracy and Stability has been adjusted.
- Reload Speed has decreased.
- The previous one had fast Rate of fire, but now it has adjusted to the DMR series properly.
- MK14 MOD1
- Rate of Fire has increased a bit.
- Accuracy and Stability has been adjusted.
- Rate of Fire has increased a bit.
- M110K1
- Rate of Fire has increased a bit.
- The damage to all body parts has increased.
- The maximum Ammunition has increased (10/30 ->10/40)
- Weapon Transition Speed has increased.
- Continuous shooting is disabled.
- Rate of Fire has increased a bit.
Changed files in this update