Group up Soldiers,
We're building this game with you. We've added many of your ideas and suggestions to this Hotfix. Thank you for sharing them with us. :)
Find more Small Soldiers:
It doesn't stop here. There is much planned for Unboxed. We have a big update due very soon, keep an eye out!
[quote]### Major Fixes / Improvements: * Batteries can now be thrown by holding the Aim button.
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Added new Quick Tutorial to give players a quick run-down of the game.
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Fixed Steam library crashing issues when running steam dedicated servers on the same computer.
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Re-balanced cost of all turrets and traps.
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Re-balanced all turret and trap damage and power usage.
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Added buying weapon and attachments system to player spawn boxes.
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Items that cannot be picked up now highlight and tell the player why they can't be picked up.
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Improved handling of failed NPC spawns to not cause large waiting delays during waves.
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Added extra messages when picking up items and doing various actions (catching, placing batteries, buying items etc.)
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Fixed playing with Keyboard & Gamepad causing the input systems to rapidly switch.
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Added 'HYPERCHARGED Batteries' pickup item to game.[/quote]
[quote]### Moderate Fixes / Improvements:
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Added harder UFO enemy class for Expert difficulty.
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Adjusted turret aiming angles to improved aiming down on some smaller types of enemies.
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Added direct connect to IP option to the main menu so players can connect to non-lobby servers directly.
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Player melee attack now more responsive and can hit teammates.
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Fixed batteries pickups sometimes missing particle FX and spinning animation.
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Batteries can be caught by other teammates by holding the Use key.
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Controller ReloadOrUse action will now fall back to pressing Reload if there are no valid pickup-items in the area.
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Adjusted overall FOV calculations for an improved Split-Screen experience (HFOV to VFOV) [/quote]
[quote]### Minor Fixes:
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Added new player spawn boxes with respawning plastic and design that matches player character type (defence, dino or wraith)
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Added improved highlight system for highlighting teammates.
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Fixed scopes or attachments that adjust zooming, adding zoom when not holding a weapon.
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Added additional power-node cables for maps that are missing it.
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Added damage flash on NPC death.
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Fixed floating skybox boxes in Bedroom map.
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Fixed batteries missing highlight.
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Fix for more powerful weapons incorrectly spawning on easier difficulties.
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Only show weapon UI if the weapon can be actually picked up.
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Fixed missing tank shell damage values.
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Fixed missing melee prompt key on Gamepads.
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Optimised collision pickup system.
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JumpPads now throw certain NPC's and batteries.
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Players now receive a message when given build credits by a team-mate.
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Lighting FX on NPC's will turn off when an NPC dies, to better help identify 'dead' enemies.
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Demolishers drop batteries on death.
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Improved materials on gibs left behind after combat to improve performance.[/quote]
[quote]### Misc Fixes:
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Collision fixes on various props to prevent players getting stuck in some areas.
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Fix for Depth of Field in Attic and Airhockey maps.
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Improved AI, pathing and navigation in Hallway_Hard map.
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Added quick tutorial background music track.
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Improvements to crosshair system.
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Batteries and other pickup items have velocity when dropped.
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Added physics improvements to fast moving important objects.
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Certain indicators will now hide themselves when offscreen.
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Fixes for player stuck areas on Bedroom and Attic.
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Particle improvements for explosion FX from Tank, Chopper and Jets.
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Sound improvements for Tank, Choppers and Jets.
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Improved lighting and texture scale issues on KidsBedroom.
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Added new improved Unboxed Splash Screen.
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Added proper glow to eyes of NPCs and player heads.
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Improved damage handling system to allow more specific damage configurations.
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Reflection fixes on a few maps.[/quote]
Help us recruit more Small Soldiers by telling your friends about HYPERCHARGE: Unboxed. GO, GO, GO! - Joe
Digital Cybercherries Ltd.
[](twitter.com/HYPERCHARGEGAME)[](discordapp.com/invite/hyperchargeunboxed)
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