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HYPERCHARGE: Unboxed update for 3 April 2019

Hotfix #3706608 - April 3rd, 2019

Share · View all patches · Build 3706608 · Last edited by Wendy

Patchnotes via Steam Community

Group up Soldiers,

We're building this game with you. We've added many of your ideas and suggestions to this Hotfix. Thank you for sharing them with us. :)

Find more Small Soldiers:

It doesn't stop here. There is much planned for Unboxed. We have a big update due very soon, keep an eye out!

[quote]### Major Fixes / Improvements: * Batteries can now be thrown by holding the Aim button.

  • Added new Quick Tutorial to give players a quick run-down of the game.

  • Fixed Steam library crashing issues when running steam dedicated servers on the same computer.

  • Re-balanced cost of all turrets and traps.

  • Re-balanced all turret and trap damage and power usage.

  • Added buying weapon and attachments system to player spawn boxes.

  • Items that cannot be picked up now highlight and tell the player why they can't be picked up.

  • Improved handling of failed NPC spawns to not cause large waiting delays during waves.

  • Added extra messages when picking up items and doing various actions (catching, placing batteries, buying items etc.)

  • Fixed playing with Keyboard & Gamepad causing the input systems to rapidly switch.

  • Added 'HYPERCHARGED Batteries' pickup item to game.[/quote]

[quote]### Moderate Fixes / Improvements:

  • Added harder UFO enemy class for Expert difficulty.

  • Adjusted turret aiming angles to improved aiming down on some smaller types of enemies.

  • Added direct connect to IP option to the main menu so players can connect to non-lobby servers directly.

  • Player melee attack now more responsive and can hit teammates.

  • Fixed batteries pickups sometimes missing particle FX and spinning animation.

  • Batteries can be caught by other teammates by holding the Use key.

  • Controller ReloadOrUse action will now fall back to pressing Reload if there are no valid pickup-items in the area.

  • Adjusted overall FOV calculations for an improved Split-Screen experience (HFOV to VFOV) [/quote]

[quote]### Minor Fixes:

  • Added new player spawn boxes with respawning plastic and design that matches player character type (defence, dino or wraith)

  • Added improved highlight system for highlighting teammates.

  • Fixed scopes or attachments that adjust zooming, adding zoom when not holding a weapon.

  • Added additional power-node cables for maps that are missing it.

  • Added damage flash on NPC death.

  • Fixed floating skybox boxes in Bedroom map.

  • Fixed batteries missing highlight.

  • Fix for more powerful weapons incorrectly spawning on easier difficulties.

  • Only show weapon UI if the weapon can be actually picked up.

  • Fixed missing tank shell damage values.

  • Fixed missing melee prompt key on Gamepads.

  • Optimised collision pickup system.

  • JumpPads now throw certain NPC's and batteries.

  • Players now receive a message when given build credits by a team-mate.

  • Lighting FX on NPC's will turn off when an NPC dies, to better help identify 'dead' enemies.

  • Demolishers drop batteries on death.

  • Improved materials on gibs left behind after combat to improve performance.[/quote]

[quote]### Misc Fixes:

  • Collision fixes on various props to prevent players getting stuck in some areas.

  • Fix for Depth of Field in Attic and Airhockey maps.

  • Improved AI, pathing and navigation in Hallway_Hard map.

  • Added quick tutorial background music track.

  • Improvements to crosshair system.

  • Batteries and other pickup items have velocity when dropped.

  • Added physics improvements to fast moving important objects.

  • Certain indicators will now hide themselves when offscreen.

  • Fixes for player stuck areas on Bedroom and Attic.

  • Particle improvements for explosion FX from Tank, Chopper and Jets.

  • Sound improvements for Tank, Choppers and Jets.

  • Improved lighting and texture scale issues on KidsBedroom.

  • Added new improved Unboxed Splash Screen.

  • Added proper glow to eyes of NPCs and player heads.

  • Improved damage handling system to allow more specific damage configurations.

  • Reflection fixes on a few maps.[/quote]

Help us recruit more Small Soldiers by telling your friends about HYPERCHARGE: Unboxed. GO, GO, GO! - Joe

Digital Cybercherries Ltd.
[](twitter.com/HYPERCHARGEGAME)[](discordapp.com/invite/hyperchargeunboxed)

HYPERCHARGE: Unboxed Content Depot 523661
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