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Update notes via Steam Community

Hi there wonderful people!

Today we're releasing the moderately big update V1.4. It does NOT contain NEW CONTENT, and is focusing on fixing the vast majority of bugs we've corrected over the last month, and adjust some stability issues.

Notable changes

  • All items interaction bugs should be fixed

  • All languages should display correctly all around the application

  • All (or most) collision bugs should be fixed

  • Saved states should be a lot more stable

So basically, everything concerning the currently available chapter should be fixed. If you are still experiencing issues, we recommend that you start a new game, and that you report the issue in the forums or on our official Discord server (discord.gg/visage)

Why is it taking this long to release the next chapter?

We'll keep this one short and concise and release a full development update soon.

We knew when we released the Early Access that the upcoming chapter would be the most time consuming chapter, but our anticipations were still lackey. Development-wise, the next chapter is incredibly more challenging on a technical level, and bugs kept on piling up. We are close to what we believe is a polished version on both technical level and gameplay level, but there's still some work to be done.

What's left to do, you ask?

  • Bug fixing, of course
  • Many players have been praising the game's sound design, and we believe there's some work to be done still in the upcoming chapter to meet the expectations
  • Finish some non-story content (achievements, collectibles, and such)

When should we expect the next chapter?

Once again, we apologize for our vagueness. It should be coming soon ;).

A wonderful week to all of you!

Windows 64-bit Visage Content Depot 594331
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Windows 64-bit Visage DEV BUILD Depot 594332
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Windows 32-bit Visage Content (32-bit) Depot 594333
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