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Update notes via Steam Community
Hello!

Updates:

Competitor (WIP)
  • Working [Initial Unlocked Platform] and [Material] token-> A competitor can now starts the game with 1-6 active mecha(s)
  • A WorkInProgress widget containing competitor trait will now be displayed upon hovering a competitor factory name
  • Extended internal competitor trait data structure to also support EnginePriority, LocomotionPriority, WeightClassPriority, CountryPriority, and material info
  • Enlarged competitor mecha thumbnail preview


Market Sales Summary Graph
  • Implemented a better graph color data
  • Fixed invalid white icon sometimes appearing over graph lines

Performance improvements
  • Updated several critical data logic with const correctness to reduce crashes due to invalid pointer
  • Implemented cached data in several applicable classes
  • Implemented better condition check to detect whether a widget needs updating or not
  • Implemented several debug game data generator for faster internal test
  • Implemented a more efficient way of updating mecha material
  • Moved initial setup functions to a better location in several widget files; saving redundant calls
  • Numerous refactorings and c++ nativization

Others
  • Fixed incorrect NaN error reporting on the first 7 in-game days
  • Updated several outdated mecha mesh material data
  • Several other minor UI improvements
  • Iterated SaveVersion to v0.27

Next Update: 22nd March 2019

Thank you
Windows 64-bit Mechsprofit Content Depot 674891
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