Hey guys, the first early access update is out and the biggest changes here are the wizard aim assist and headshot system. We've wanted to make the wizard easier to play
as it isn't really fun to constantly miss. Fireballs now slightly home towards enemies if the fireball would miss the enemy by a small amount. You still need to be precise however so don't go
too wild on those fireballs. The headshot system means you can now headshot as the gunslinger or the archer. Many small balances changes have been made to offset the bonus headshot damage.
We'll continue to fine tune the aim assist as we update the game. Oh, and the archer is nerfed so no more endless runs when using him.
- Aim assist system for Wizard's Fireball
- Pause for singleplayer
- Headshot system, headshots deal double damage
- Multiplayer server specification so people know what region you're from
- Archer nerfs:
- Basic attack damage: 15->12
- Head Hunter CD: 11->14
- Head Hunter damage: 30->25
- Head Hunter damage perk bonus damage: 10->7
- Small balance changes to offset the headshot damage bonus:
- Enemies are slightly faster
- More enemies per wave
- Slight adjustments to enemy HP and damage values
- Your current score is now uploaded if you leave the game early
- Separate leaderboards for singleplayer and multiplayer
Changed files in this update