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Project Warlock update for 13 February 2019

Changelog Check-in

Share · View all patches · Build 3551269 · Last edited 15 March 2019 – 17:11:43 UTC by Wendy

Patchnotes via Steam Community

Hi guys,

“No later than mid next week” starts today – hence the roll-out of a promised patch. Please find the specifics below:

v.1.0.0.3 Changelog

Technology

  • Added Headbob adjustment option
  • Added new separate menu for language changing under options in main menu

Bugs

  • Fixed a bug where the player could leave the map near the truck in E4M1
  • Fixed a bug where "Always Run" would not save from level to level correctly
  • Fixed a bug where the main menu animation would appear cut off when using the 21:9 aspect ratio
  • Fixed a bug where sprinter perk would not apply between the levels
  • Fixed a bug where crosshairs would always show staffs crosshair when starting any level
  • Fixed a bug where a wrong weapon would appear on the next level
  • Fixed a potential blocker on E4M03 where a blue key card could be potentially not picked up
  • Fixed an axe exploit
  • Fixed bugged window views on E5M10 and E4M08
  • Fixed door texture on E5M3
  • Fixed a bug where falling into lava pit with health more than 800 would cause the player to be stuck
  • Fixed wrong placement of some decoration items in E2M06
  • Fixed a bug where you could climb the rocks in E2M01
  • Darkened the skybox in E3M3 a bit
  • Fixed a bug where a life loss warning on "Exit to Workshop" would appear in casual mode
  • Fixed graphical corruptions on very high damage inflictions
  • Fixed the cause of performance issues when Chain Reactor projectile interacts with the Final Boss
  • Fixed a bug where the Player could fall through the ground when standing too close to the Final Boss during his transformation
  • Fixed secret wall texture in E3M9
  • Fixed wall texture in E4M11

Tweaks

  • Increased overall brightness of the levels a bit
  • Moved the language button to options menu
Windows 64-bit Project Warlock Content Depot 893681
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