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The Light Keeps Us Safe update for 19 December 2018

THE LIGHT KEEPS US SAFE - The Fifth Gate And The Charred Valley

Share · View all patches · Build 3408610 · Last edited by Wendy

Patchnotes via Steam Community

Having already unleashed a new horror upon you earlier this week, we have updated again with the opening of the fifth gate within the bunker. IMPORTANT NOTE: this represents a sort of opening up of options at this point, as there is no further light type to unlock. We are essentially giving you two levels after the Dissolve unlock to explore, one of which is much more dangerous than the other. (And that's this new biome!)

The new biome has what might be our favourite environment so far, with ash raining from the skies, and areas of the ground itself on fire.

Even more formidable are two new compounds. These contain a bunch of new challenges: a roving column of fire, new outer areas to navigate, and more of the machine traps than ever before. (All the compounds will be revisited in a future patch, of course, so let us know how you get on with these so we can build in that delicious feedback.)

After Christmas we will be going heads down for a bit on a big update to bring you some of the more final elements of the game, as well as localising for a bunch of languages. That should result in a very large update that brings us closer to a completed experience. As you can imagine, we're fairly keep on that!


Regarding random performance drops in some locations: we're aware of that and it's down to distribution in the generation. We're going to do some heftier level-of-detail scaling and culling in the next update and that should, all being well, fix things in the majority of cases.

One final note: Please do leave a review! Whatever the length, it's helpful. Not only is the feedback essential, but the greater number of reviews helps us further promote the game.

Changes in full:

  • A new "Dissolve" gate accessible within the bunker.
  • A fourth biome type, generating a burned, ashen landscape.
  • New compounds and trap types.
  • Fix to the double component prop in the metal tower.
  • Bottle distraction levels balanced again. (A work in progress!)
  • Fixed some issues with sky textures.

And have lovely holidays, wherever you are, and whatever you are doing. <3

More soon!
-BR

TheLight - Windows Depot 853242
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