Skip to content

Start typing to see game suggestions. This only suggests apps that have a store page.

Only apps with a store page are suggested. Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×

HEXION update for 29 November 2018

Update #16 - Voice, World UI, QoL Improvements

Share · View all patches · Build 3347578 · Last edited by Wendy

Patchnotes via Steam Community

It's that time again! I have been hard at work improving HEXION. Focusing most on my energy on the social aspects of the game, and on features that enable team-work and tactical decision making. The new voice and UI systems are a big part of that!

Furthermore there's a ton of quality of life improvements, and some minor gameplay enhancing features, such as the new "portal-like" teleporters!

Make sure you come join us on Discord! Our awesome moderators are in full swing arranging games, tournaments and the likes.

NEW:

  • World UI (AR-Layer). Displays information such as: Hit, Kill, Players, Interactables, Objectives etc
  • Added new audio for certain UI Feedback
  • Added footstep + dash audio
  • Distance-Grab: Point with an empty hand and teleport objects directly to your hand (max 5 meter distance)
  • Teleporters now transport all matter, such as: Arrows, Weapons, Grenades
  • BOTs now have a proper damage model. Body has damage resistance, and the eye takes critical damage
  • Completely reworked voice systems (see below)

VOICE 2.0:

  • Fully reworked the voice-networking to use Steams Peer2Peer api
  • Switched from always on, to push to talk (menu button on non-dominant hand)
  • Added voice chat to lobby (before entering a game)
  • Added Team-Voice system, for talking over distances (hold the backside of your hand close to your mouth and talk)

CHANGES:

  • Increased the drag-threshold in the UI menu (makes shaky-hand button presses easier)
  • Reworked the flashbang effect
  • Dead players are now always shown
  • Increased the networking tick-rate
  • Improved the system for when players are inside geometry

BUG FIXES:

  • Respawn positions are now correct when standing off-center, and the play space is rotated ingame
  • Weapons should no longer be able to penetrate geometry when dashing
  • Audio spatialization engine no longer crashes randomly
  • Player are no longer interpolated towards their respawn position

KNOWN ISSUES:

  • Weird ownership behaviour can occur when two players grab the same object in a small timeframe.

Next big upgrade on the list is Full-Body Avatars - looking forward to showing you all some sneak-peek footage soon!

See you ingame! ːreheartː

Hexion Content Depot 667621
  • Loading history…
SteamDB has been running ad-free since 2012.
Find out how you can contribute.
Open link