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IPackThat update for 3 January 2018

Version Update and Happy New Year :)

Share · View all patches · Build 2409354 · Last edited by Wendy

Patchnotes via Steam Community

Hello all :)

Got a new update ready and tested to avoid the problems with Windows 10.
Still working on the major update with gpu and simd support. This takes longer than expected.

Here a short overview of the current changelog

Version - 03.01.2018

  • fixing self overlap settings bug ( ignored no self overlaps on some meshes )

Version - 19.12.2017

  • fixing Windows 10 crash ( don't alter files in current tool directory )

  • local files are now stored inside \CurrentUser\MyDocuments\IPackThat

    • DefaultSettings.xml
    • AutomaticSettings xml file
    • batch xml file
    • mesh loaded at startup
  • changed version number behavior

Version 1.7.6339.22524 - 10.05.2017

  • fixing batch xml handling
  • fixed shaders ( now included inside source )
  • fixed various crashes

Version 1.7.6180.30932 - 02.12.2016

  • fixed snapping errors
  • fixed packing bugs
  • fixed import obj file errors with empty meshes and/or faces without uv data

Version 1.7.6086.18448 - 30.08.2016

  • adding snap vertices to pixels ( top menu button ) works on loaded meshes and packed ones
  • fixed margin errors
  • fixing precision errors
  • changing packing metric
  • fixing margin presentation
  • fixing margin calculations
  • removing convex hull pre packing ( not worth the efford )
Windows 64-bitEnglish IPackThat Content Depot 363021
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