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Update notes via Steam Community

Hello everyone. Yesterday I did a large number of AI tests, and have refined their weights for various different things. However, many of the improvements resulted in the AI being a bit too aggressive or militaristic for lower difficulties, so these changes are intended to only affect the upper end of the difficulty curve.

Changelog:

  • AI should want Industry much more than they used to

  • AI will attack and colonize territory more aggressively

  • Colonization is 4x cheaper and 2x faster

  • Research is 2x faster

  • Victory is now determined by Alliances instead of ideologies

  • MIRV unit Icon fixed

  • ipbm_0 localization fixed

  • Integration Rebalance: Size of region no longer matters, but population now influences integration cost. This is intended to make space conquest faster, while not changing the expansion rate on Earth.

  • Fixed possible crash when a region is depopulated

  • Strategic damage to regions reduced by ~5x

  • Map Optimization: Map should load 4x faster

  • Logistics: Units now require naval/space capacity if they are in water/space territories and not normally able to be in that domain.

  • Colonies now require space capacity in order to maintain

  • Loading history…
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