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Source SDK Base 2013 Multiplayer update for 16 June 2017

 

Share · View all patches · Build 1893443 · Last edited by xPaw

Via hlds_announce mailing list:

  • Improved Steam Voice support
    • Removed sv_use_steam_voice convar. Steam voice is now selected via sv_voicecodec steam
    • Fixed demos not properly recording Steam Voice status, resulting in potential corrupt voice in demos with differing default settings
    • Will now use the native Steam Voice sampling rate, instead of clamping to 11kHz
    • Improved compatibility with Steam client beta
  • Added CELT audio codec currently in use in TF2 and CS:GO
    • Server operators may enable use of this codec via sv_voicecodec vaudio_celt
    • Steam voice remains the default voice codec in all SDK2013 games
  • Updated spec_player command to match recent improvements in TF2
    • Now accepts partial player names, Steam IDs, etc.
  • Fixed security issue reported by Amat Cama via GeekPwn
  • Fixed security issues reported by Justin Taft from One Up Security, LLC
  • Updated engine with recent stability and bug fixes from TF2
  • Updated handling of game language setting to match Team Fortress 2 behavior:
    • Steam per-game language setting is now properly honored and syncs with the in-game setting
    • In-game UI language now honors above language setting, rather than improperly using the Steam client's UI language setting
      • Users wishing to have separate UI and audio languages may pass -audiolanguage on the command line
  • Updated the localization files
  • [DoD:S] Updated custom loading error dialog to include numerous tweaks and fixes that have previously been applied to the base version
Source SDK Base 2013 Multiplayer Content Depot 243751
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Windows Client Depot 243752
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OSX Client Depot 243753
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Linux Client Depot 243754
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