Via hlds_announce mailing list:
- Improved Steam Voice support
- Removed sv_use_steam_voice convar. Steam voice is now selected via
sv_voicecodec steam
- Fixed demos not properly recording Steam Voice status, resulting in potential corrupt voice in demos with differing default settings
- Will now use the native Steam Voice sampling rate, instead of clamping to 11kHz
- Improved compatibility with Steam client beta
- Removed sv_use_steam_voice convar. Steam voice is now selected via
- Added CELT audio codec currently in use in TF2 and CS:GO
- Server operators may enable use of this codec via
sv_voicecodec vaudio_celt
- Steam voice remains the default voice codec in all SDK2013 games
- Server operators may enable use of this codec via
- Updated spec_player command to match recent improvements in TF2
- Now accepts partial player names, Steam IDs, etc.
- Fixed security issue reported by Amat Cama via GeekPwn
- Fixed security issues reported by Justin Taft from One Up Security, LLC
- Updated engine with recent stability and bug fixes from TF2
- Updated handling of game language setting to match Team Fortress 2
behavior:
- Steam per-game language setting is now properly honored and syncs with the in-game setting
- In-game UI language now honors above language setting, rather than
improperly using the Steam client's UI language setting
- Users wishing to have separate UI and audio languages may pass -audiolanguage on the command line
- Updated the localization files
- [DoD:S] Updated custom loading error dialog to include numerous tweaks and fixes that have previously been applied to the base version
Changed files in this update