Patch Notes- Version 0.3.0.0
Steam's Zombie vs Vampires Fest is starting, and we wanted to get a major update out for you now! Prepare for a new zombie wave-based mission, a new progressive difficulty mission, checkpoints for single player mode, and free weapon skin rewards for completing in-game missions.

The free demo will also return to Steam during the Zombies event, from May 26th to June 2nd.
Demo players will be able to play the Zone 1 story mission solo, or in co-op with other demo or early access players, so it's a great opportunity for friends to try out Deadzone!
New Mission - Last Stand: Zone 1
Players face off against waves of Mindless. How long can you survive?
New Mission - Gauntlet - Zone 2
A progressive difficulty mission. How far can you make it?
Free Weapon Skins
- Weapon Skins are new cosmetics players can equip to their weapons!- Weapon skins can be unlocked by completing missions on different difficulties
- Go to the Weapon Arsenal in the starting ship to equip them

Save Checkpoints for Single Player Mode
- Players can now save and exit during a run by interacting with the Checkpoint Terminal in safe rooms- Checkpoints will clear if a player hosts a co-op lobby

Free Demo Returns for Zone 1 Story Mission
- The demo has the full Zone 1 Story mission in Adventure, Normal, and Hard difficulties. Demo players can play this mission in co-op, so it's a great opportunity for friends to try out Deadzone!
Weapon Improvements
- Adjusted Knife quick melee animation- Reloading a weapon will no longer cancel if the player throws a grenade or uses quick melee. After the action, the reload will finish from where it left off
- Modified the weapon swap to allow weapons to be swapped while aiming using Q/Gamepad Top Face Button.
Affixes
- Void Tendrils only connects to 3 enemies maxPerks and Items
- Blood Chemist now gives bonus damage based on the player's missing health percentage.- Tourniquet item no longer prevent fatal damage.
Bots
- Laser Crawler's laser no longer pierces through objects.- Adjusted Laser Crawler laser so it can be jumped over it.
- Adjusted crawler room in glass cannon mission to match that in the story mission.
General Gameplay
- Pings now show distanceFixes
- Fixed an issue where missions would sometimes show incorrectly as incomplete.- Fixed an issue where the checkmark would sort above the tooltip panel on mission select.
- Fixed an issue where currency pickups wouldn't smoothly tumble to joining players on collection.
- Fixed several issues where the Flamethrower bot was dealing damage when it shouldn't.
- Fixed an issue where the minigun's SFX would get stuck on in co-op.
- Fixed Duel Dual final room dropping a primary weapon.
- Fixed bug where if you were hosting and the joining client got frozen, you would not see the freeze - mesh disappear after the freeze effect ended.
- Fixed a bug where chain lightning spawned by the host would not be visible by clients past the first bounce.
- Fixed an edge-case where a bot (i.e. Ranged Phalanx) could instantly swap targets while in the middle of firing.
- Fixed a bug where certain grenade types weren't identified as a grenade in their affix description.
- Fixed bug where, on rare occasions, aim assist would attempt to target an offscreen enemy while your crosshair was over a different enemy.
- Fixed an issue where weapon FOV was incorrect for widescreen.
- Fixed laughing gas super item always activating anytime you killed an enemy, instead of activating on a percent chance when you killed a debuffed enemy.
We hope you enjoy the update and the festival, good luck and have fun! Thanks so much for supporting us during early access!
- Prophecy Team
Changed files in this update