On January 17, 2024, LONESTAR entered Early Access. Back then, we were filled with uncertainty. We had poured our hearts into this game, believing it to be a fun experience, but we had no idea how many players would actually enjoy it. What if it went unnoticed? What would we do then?
Fortunately, after launching in Early Access, LONESTAR received a lot of positive feedback, along with valuable suggestions from players. So, we focused on refining the game, constantly updating, adjusting, and making new content. Now, more than a year later, we’ve reached a new milestone.
Today, LONESTAR 1.0 is officially here, not as the end, but as the beginning of a new chapter in our journey.
With LONESTAR 1.0, you will unlock:

Get ready for an interdimensional collaboration!
Backpack Battles x LONESTAR: Exclusive Pilot & Laser
🔥Backpack Battles - Ranger🔥 The Ranger from Backpack Battles has arrived in the LONESTAR universe, where she is blessed by the goddess of luck wherever she goes.
Inherent Talent - Lucky Strike: When loading Energy in hand, 5% chance to generate l Energy copy. [+5% chance on failure, resets on success.]
*Backpack Battles - Ranger will be unlocked at Level 10.
More info here: https://store.steampowered.com/news/app/2056210/view/526464640234817289

MAGICRAFT X LONESTAR: "Hero" Arrives with an Exclusive Laser
🔥Magicraft - Hero🔥The hero from Magicraft has temporarily set aside his wand, commandeering a spaceship and firing cannons!
Inherent Talent - Chain of lightning: When loading Energy in hand, load1 [white l-point] Energy to the EXACT middle Unit between the current and previous units loaded with Energy in hand.
*Magicraft - Hero will be unlocked at Level 10.
More info here: https://store.steampowered.com/news/app/2056210/view/526465274493272162

Countless Words Left Unspoken—
To all the players who have read this far, and to everyone who has accompanied us on the journey to 1.0, thank you.As the developers of this game, we are honored to finally say: “LONESTAR has officially launched!”
Over the past four years, we have devoted ourselves almost entirely to creating this game. When we first set out on our journey as full-time indie developers, we never expected the development cycle to be this long. Back then, we optimistically estimated that LONESTAR would be completed within two years, but reality proved us far too hopeful.
No matter what, LONESTAR has finally reached version 1.0, fulfilling most of the vision we had for it from the start. We poured everything into its design, and though we haven't yet broken even financially, the game's future sales should be enough to keep the studio running.
Even after 1.0, we will continue refining the game, not just in terms of balance, but also by adding new content whenever inspiration strikes.
Once again, we extend our heartfelt thanks to every player who has supported us. Your feedback and encouragement have brought us to this point. May we meet again among the endless stars, see you in the game!
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