
There have also been some improvements to the Storage Policy dialog, you can see what buildings something will be stored in by hovering over it, and items you have discovered but have 0 of will still be shown (this applies to the Community screen as well). For convenience you can also cycle through all the buildings (that can have a storage policy) with the Q/E buttons, while in the dialog.

Finally, the Korean and Lithuanian translations are now complete including Story Mode! Thanks so much to Hyun-il Lee, aka 해무아빠 and Audrius Vaidalauskis! (Hyun-il mentioned there might be some more corrections coming on the Korean but all the lines have a translation now)
Here's the full change list:
- Give other online co-op players the same dialog options as the leader when talking to community members
- Show time next to date on community screen
- Include all discovered equipment and liquids on Community menu and Storage Policy dialog, even if you have have 0 of them
- Show what other buildings are set to store something when hovering it on the Storage Policy dialog, and allow you to switch buildings on that dialog
- Automatically chop trunk for 1 wood unit after chopping down a tree manually
- Trigger Supreme Commander achievement if you wipe out the map without recruiting anyone (and Survivor Camp Density is greater than 100%), this also gets Sole Survivor if you're in Hard mode
- Allow you to set Roles once you have any buildings (or community members, or chickens), so it's easier for players on a Sole Survivor run to automate things
- Some tweaks to make rabbits less flighty when you throw carrots
- Ensure first names are unique in world when spawning new NPCs
- Updated Hungarian, Indonesian, Italian, Japanese, Korean, Latin American Spanish, Lithuanian, Polish and Russian translations
- Fix for people not being damaged when burning
- Fix for crafting progress indicator sometimes showing the wrong ingredients, where items in the ingredients are interchangeable (such as different kind of meat in meaty stew)
- Fix for a situation where a crafter failed to dump a container of recipe ingredients to free up space, which they had multiple containers with enough of the ingredients
- Fix for characters commenting on every corpse they see in a large pile of corpses
- Fix for characters feuding excessively with people who reject someone they like, also fix for people feuding with someone they have recent bad memories of but like overall
- Fix for not being able to get into your vehicle if it contains a chicken from another community
- Fix for 'Park' algorithm to make it not give up so easily on trying to find a valid place to teleport the vehicle to
- Fix for player community members getting memories that you poached people from your own community, after you recruit a complex chain of related characters
- Fix for people's clothes occasionally disappearing when you recruit them
- Fix for characters occasionally being able to teleport through walls after vaulting over something and finding themselves on a tile occupied by another character
- Fix for not being able to complete This Here Ain't Venison if you had recruited or killed all the Survivalists
- Fix for Charlie attacking you if you steal something from the Survivalists
- Fix for character getting into an infinite loop when the rock on the next tile was placed on a slope
- Fix for hang if you press Escape while transitioning to the next screen after the loading screen from the Story Select menu
- Fix for SetPlayDead event not working if setting it to true (for modders)
EDIT - had to do a quick hotfix, so it's v226 now:
- Possible fix for vehicles sometimes sinking through the floor
- Fix for crash when highlighting an in-progress building
The previous patch (v224) doesn't seem to have had any major issues so it's being promoted to the main branch. Hooray!
What's this publicbeta thing?
v226 will be in the "publicbeta" branch for a while, before pushing it to the main game. If you want to try the latest features as they come out (and help test them!) it's a good idea to start using this branch. But keep in mind:- Because it's the bleeding edge it could be less stable
- If you want to be able to play online co-op with someone you'll need to be on the same version as them
- If you go back from the "publicbeta" branch to the main branch you may not be able to load savegames created on "publicbeta".
To use publicbeta, just right-click on Survivalist: Invisible Strain in your Steam library and go to Properties, then Betas and in the drop-down select "publicbeta".
Changed depots in publicbeta branch