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Update notes via Steam Community
- Made some performance optimizations to the levels.
- Reduced the amount of RAM that the game uses by optimizing many of the textures
- Made the enemy AI movement more natural when they're on patrol. They now randomly look left/right searching for the player ( instead of constantly looking straight ahead while they're walking )
- Improved the dog animations
- Added a new mission to Valermo map, bringing the total to 17 missions on Valermo
- Fixed a bug with enemies that spawn in windows, were not rotating to face the player when they shoot
- Fixed some bugs with the tutorial level
- Cleaned up the UI on the end of match summary
- Made the enemies more accurate when they shoot. The player has less time to react when the enemy starts shooting. He must find cover quicker.
- Improved viewmodel animations for pistols and the medical syringe.
- Improved the look of the end of match summary report
- Randomize the skin of the civilians.
- Added more detail to A LOT of the textures in game. They don't look as blurry when you view them up close.
- Added some screenshake and blood when the player gets shot or damaged, making it more obvious when the player is under attack
Windows Depot 2089251
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