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[Fractured Galaxies Changes]

  • Fractured Galaxies now have Attack Windows. This window is a 90 minute period that happens every 72 hours. Stations are only vulnerable during this window.
    • A given Fractured Galaxy will always be vulnerable at the same time during the day for each attack window.
    • The universe contains an even distribution of attack window start times.
    • Server's Daylight Savings Time (ET) may shift this by one hour in some cases.
    • When warping into a fractured galaxy, the time until the next attack window will be put in your event chat.
  • Ship to ship and ship to permanent drone combat is enabled at all times in fractured galaxies.
  • Stations can only be placed once the first attack window for a newly revealed fractured galaxy begins. After that time stations can be deployed at any time in that Fractured Galaxy, but will not participate in or be affected by any PvP actions except during the attack windows.
  • Termites can no longer spawn in fractured galaxies.

[Client/UI Changes]

  • Fixed a issue with In Flight Use and Station buttons being backwards for remote inventories.
  • Changed "Base" button for filtering in inventories to "Station".

[Item Changes]

  • Colony Active ICs:
    • Removed the Goop cost from the five Colony IC factory blueprints.
    • Reduced thematic t3 IC cost to a nominal amount.
    • Reduced Perilium, Dementium, and Stabilized Core costs greatly.
    • Changed Commodity Sale Events -- Removed Colony Resources (The Spice) and replaced them with Colony Active ICs (Spice Infused Confits), for sale. These can be sold to the AI base for a significant fraction of the price they could be sold to colonies.
  • Reduced the negative augstats on Crescent and Eclipse Augmenters, shifting some of the positive stats down as a result.
  • Spelling error fix for the Lunaria Rampage Preserver Blueprint description.
  • Fixed an error with "Laconia Sheet Smelting Factory" and "Laconia Sheet Factory" where they were not using the correct number of Metals (10k instead of 100k).

[Mission Changes]

  • Added a hint to Paxian Exploration mission for players to find the right station for the Complex Matrix of Solidified Water to Glass Matrix.
  • Reduced the amount of sensitive intel needed per mission of the pretender Hermes daily mission chain from 4 to 3, and from 7 to 6.

[Universe Changes]

  • Cybernetic Battleship/Cruiser Roamers:
    • Removed Augs and Mods.
    • Reduced various stats.
    • Increased projectile velocity on Battleship.
  • Increased Palatial Pax Turning.
  • Decreased Lucerne and Cybernetic Dropship Thrust
  • Reduced tractor power on Obsidian Freighters.
  • Slightly reduced diameter of Selenite and Selenite Avengers so they weren't the same size as the Lunarian variants.
  • Removed self recoil from Forgone's physical knockback super item. It will still knock back the targets hit.

[Next Universe Changes]

  • Anatolian Expanse:
    • Added Imperial Skills to level 7 to Anatolian Expanse using a new item called Imperial Signets.
    • Polemarchos and Taxiarhos no longer spawn.
    • Strategos:
      • Will no longer spawn disguised and will instead spawn multiple instances in multiple galaxies, with 6 spawns in total.
      • They will spawn with a horde of protective soldiers and be worth 30k influence by themselves with their minions being worth around another 30k.
      • Strategos spawns will spawn every 4.8 hours, and despawn after 25 minutes. Each Strategos will take, at a minimum, 10 minutes to kill due to the invulnerability phases. It also has a holoprojector effect to show how long until it despawns, and when it phases into an invulnerability phase it becomes significantly slower.
      • Drastically reduced vis on Anatolian Crests.
      • The mobs guarding Strategos stats are buffed and are now worth more influence and more crests.
    • All galaxies in Anatolian Expanse have had their asteroid fields changed to knock everything back into the center.
    • Increased the weight of Anatolian Crests and their containers.
  • Captain Redbeard / Exotic Trackers:
    • Adjusted exotic drop rate and separated Consumables from gear in the Red Rogue Exotic drop lists. So gear should be much more plentiful.
    • Added a mission to unlock an item exchange for Captain Red Beard Trackers
  • (Will change with reset) Unstabilized Plasma Fusion Core are now commodities instead of mission item. They will now only drop if player is Premium player instead of requiring the mission to be active. Stabilized Plasma Fusion Core are now unlocked as a Trade Bay Exchange after performing the Scientist of Lyceum mission the first time at Spartan Garrison.
  • Module Rework:
    • Created "Schematic" versions of T20 and T21 module blueprints which removes the Gizmo requirement. These modules now need only lower tier Modules + Sensors + Augmenters.
    • Created "Template" versions of T20 module blueprints which removes Gizmo and lower tier Module requirements. These modules now only need Augmenters + Sensors + various Sheets.
    • Created a new station in Platonic Academy (called "Taphos") to house old blueprints and factories for use by players with leftover Gizmo commodities. Note: this may depreciated in the future.
    • Created various trade-ins to allow players to trade their old Blueprints for Schematic/Templates in Taphos.
    • Created new T20 "Schematic" and "Template" packs for sale in Palaistra.
    • Moved T20 "Tablet" blueprint packs to Taphos.
    • Replaced T21 Blueprints with "Schematic" versions in all the places where the original T21 Blueprints were purchasable.

[Server Changes]

  • Can no longer dock limbo ships in a public rift (instance).
  • Can no longer remotely toss items from ships docked in public rift / rift (instance) without being in the galaxy.

[Bug Fixes]

  • Fixed fighters sometimes flying away when they should be returning.
Windows Star Sonata 2 Depot 304691
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