Gameplay changes:
- All heavily armored enemies now drop their relevant scrap item.
- Faster power up capsule deployment.
Additional content/Features:
- You can now save your high score, and enter a name along with the score. (Three letters) Saving the score requires use of the save_station. If the title screen remains idle; the current high score will be displayed.
- Panel art has been added. Defeat the third, and fourth boss units to acquire.
The following issues have been repaired:
- Block 5 boss: no longer shoots multiple lasers when it shouldn't/Laser disconnect.
- Enemy damage sound playing on loop if certain states were met.
- The player dealing a tremendous amount of damage to a certain enemy, and it entering a dormant state.
- Music volume, and sound volume reverting to default state; after being modified in the options menu.
- Some enemies in Block 3/Level 3 would not enter their proper state.
- A graphical glitch on the Block 4/Level 4 boss character portrait.
Changed files in this update