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Update notes via Steam Community
Firstly, a massive thanks to everyone who bought the game already(!!!!) As promised, regular updates are here.

Here's a boring list of everything in this exciting update:

Levels:
  • Fireplace Place
  • Sparkle Woods
  • Sunset
  • 3 Terra Tower Levels
  • Dino Deck
  • Red Castle Hallway
  • Crater

Combat Items:
  • Health Potion

Combat Characters:
  • King
  • Stilton
  • Deep Sleeper
  • Icyclearly
  • Bark
  • Coin Cat
  • Green Knight

Exploration Encounters:
  • Squeaks
  • Deep Sleeper
  • Collected Cat

Exploration Scenery:
  • Terra Tower
  • More Trees
  • Inside the Red Castle

Meals:
  • Tough Cookie

Status Effects:
  • Friendly
  • Tough
  • Sleepy

Tiles:
  • Crown
  • Cookie

Changes:
  • Horsey Tiles are rotated for better visibility
  • Tweaked some UI ordering
  • Story Blobs wobble on mouseover
  • Red Rodent appears in forager's hand in Red Rodent Rescue
  • Some boring characters have changed stats/mechanics
  • Improved visiblity of Darkness tile, Wide and Tall Status
  • Changed the initial owl conversation to at least give you some tips if you ask for a tutorial


Okay okay what does that all mean!? Not much without context. That's why you should join my Discord Community (Link here). A good chunk of the new content was based on player suggestions and feedback. You can see my work-in-progress in real-time and help steer the direction of the game as it grows, bobs, weaves and spins and eventually crash-lands into full release.

This update tries a little bit of everything to give variety, particularly with levels. I do like a good change of scenery. There is also three new status effects and a small pile of new characters you may encounter, bringing the total up to 128. You can now finish the Coin Collector Cat and the Deep Seaker's quests, though I may spruce them up further in the future.

Expect similar updates in a weekly fashion? We'll see. See you next week, I think.
Windows Depot 1915432
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