Here's a boring list of everything in this exciting update:
Levels:
- Fireplace Place
- Sparkle Woods
- Sunset
- 3 Terra Tower Levels
- Dino Deck
- Red Castle Hallway
- Crater
Combat Items:
- Health Potion
Combat Characters:
- King
- Stilton
- Deep Sleeper
- Icyclearly
- Bark
- Coin Cat
- Green Knight
Exploration Encounters:
- Squeaks
- Deep Sleeper
- Collected Cat
Exploration Scenery:
- Terra Tower
- More Trees
- Inside the Red Castle
Meals:
- Tough Cookie
Status Effects:
- Friendly
- Tough
- Sleepy
Tiles:
- Crown
- Cookie
Changes:
- Horsey Tiles are rotated for better visibility
- Tweaked some UI ordering
- Story Blobs wobble on mouseover
- Red Rodent appears in forager's hand in Red Rodent Rescue
- Some boring characters have changed stats/mechanics
- Improved visiblity of Darkness tile, Wide and Tall Status
- Changed the initial owl conversation to at least give you some tips if you ask for a tutorial
Okay okay what does that all mean!? Not much without context. That's why you should join my Discord Community (Link here). A good chunk of the new content was based on player suggestions and feedback. You can see my work-in-progress in real-time and help steer the direction of the game as it grows, bobs, weaves and spins and eventually crash-lands into full release.
This update tries a little bit of everything to give variety, particularly with levels. I do like a good change of scenery. There is also three new status effects and a small pile of new characters you may encounter, bringing the total up to 128. You can now finish the Coin Collector Cat and the Deep Seaker's quests, though I may spruce them up further in the future.
Expect similar updates in a weekly fashion? We'll see. See you next week, I think.
Changed files in this update