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ey Everyone,

Brian and I have been working tirelessly since launch, determined to fix everything, and we’re happy to present today’s major update. Our third update adds a lot of polish, improvements, some new features, and the last of the bug fixes.

Later next week, we'll share our road-map for the entire early access development cycle, and release another large update fixing the last remaining bugs and adding the majority of quality-of-life and feature improvements requested by our players on our Steam Forums and Discord.

With that complete, we`ll be able to start pushing ahead with updates to art, animations, performance, and major new features.

With that said - let's take a closer look at what our update #3 (game version 0.37) brings to the table. And please note that we are only listing larger changes here:

  • Major improvement to visual performance on the world map
  • New notification window when a player becomes an outlaw or regains the King's favor
  • New notification window for when a player's Lords rebel or return to the fold
  • First work on updating all of the units - Swordsman model and props updated
  • Reworked animations for world map armies
  • World map army units no longer slide but properly walk
  • Demanding towns count towards city capture victories
  • Reworked Help window interface and size
  • Help windows are now a lot easier to use and read
  • Fixed skirmish achievement "Battle Won, War Next"
  • Created new UI windows for when war is declared on a player by an AI Kingdom
  • Created new UI window for when peace is signed with an AI Kingdom
  • Fixed major issue where AI would not properly use gunpowder units and task them in melee
  • Various improvements to how AI tasks units during battles
  • Reworked Not Enough Resources dialogue - it now shows the amount of missing resources
  • Fixed various bugs with the Not Enough Resources pop-up
  • Disabled placing Call To Arms during Tutorial/Prologue
  • Fixed various issues with selecting armies on the world map
  • Disabled selecting multiple armies on the world map
  • Disabled double-click selecting random armies on the world map
  • Fixed Adviser's name in quests pop-ups - they now properly say Steward, Marshall, etc
  • World Map buildings no longer incorrectly show needing citizens
  • Tech window now shows correct Not Enough Resources dialogue
  • Fixed AI now properly building hamlet walls on the world map
  • A lot of polish to localization
  • Finalized all translated text
  • Fixed ESC key not closing some menus like Load Campaign or Control menu


Thanks for your support and if you want to share your feedback - please do so on our Steam Forums or on our Discord.

As always - we are forever grateful for your support!

-Konstantin & Brian
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