Hi everyone!
This week I've been updating the UI to use Unreal's animation system:
Previously I was using blueprints to animate the UI which looked like this:
I should have used the animation system from the start but that's what happens when you are learning how to use Unreal at the same time as making a game, things sometimes need to be updated ^__^
In the future this will hopefully mean I can make much quicker UI changes and additions and also add a bunch more fancy effects to the UI to make it all pop a little bit.
I've also been doing bug fixes this week:
I've fixed a bug on the manual reinfect screen where the checkboxes were incorrectly showing both as checked.
Set the floor to 0 when using the nuke as it felt weird showing the nuke hitting one specific floor. I could add something fun for this in the future!
Thanks for playing as always and I'll hopefully have something a little more exciting next update!
Changed files in this update