Skip to content
Enter Submit to view all results. Ctrl+Enter View and filter in instant search.
Close ×
Search powered by Algolia
Update notes via Steam Community
EA 0.2.28

Patch Highlights
- Performance update improving multiplayer experience and Bug Report Feature
- Character Balancing

Performance Update
In this patch we have restructured the way multiplayer saves and syncs between one player and another. This should be a positive improvement to the stability of the overall game as we have discovered the previous savings methods was putting a lot of stress on the networking performance. We are still on the lookout for corner bugs such as desync issues, double text and window freezing which we expect to gradually improve as latest updates are live where we have been retooling many parts of the game to decrease VRAM usage. A new feature we have implemented is a Bug Reporting Button that is found in the options menu and surrender pop up. We would like to ask you and our community to help us to better the game and we would be grateful if our community can help our development by pressing the bug report button and writing a small comment when something unusual/unexpected happens. The function of the button is to send us a detailed log of the battle that we could then read and identify the root cause of the bug that was encountered. We are very thankful for our amazing community, and we will continue to improve Death or Glory with everyone’s help!

Character Balancing

Lee the Dragon Master
Lee as a character has exceeded our expectations repeatedly. With his explosives combos and action regeneration abilities, Lee can reach many heights within just 2 or 3 turns. This is further enhanced by the nature of being a Warrior where, you start and end every turn with roughly the same resources and power level making Lee very consistent playing both the offense and defence. We are making these changes to both reduce the tempo and consistency of Lee between turns so he is more affected by what the opponent does throughout the battle.

Leg Sweep
The strong control potential of Knockdown enables Lee to perform OTKs and create huge advantages in one continuous stream of attacks that the opponent cannot react against. With how explosive the control effect already is, the damage boost was making the OTKs even more consistent and often Lee will end up killing without using any “big cards” and just use his regular set ups to do more than enough damage. The damage boost is removed so Lee will have to craft a more detailed hand with specific finishers and resources to OTK his foe.

Removed Card Text : The damage of your attacks is increased by 1 until the end of the turn. 0

Leg Sweep X
The upgraded version of Leg Sweep provides a major benefit of 1 extra base damage, which effectively made this card unstoppable through blocks, and your opponent had to rely on much more expensive and specific reactions such as dodge or absorptions. With how fast Lee can be and those types of reactions typically being resource hungry, a knockdown that does 8 damage without much of a cost nor condition has pushed Lee’s deck over the curve more than what we would have liked.

Attack Damage ; 8 > 7

Tori the Paladin
Tori is the stellar embodiment of an Evangelist. Reach transcendence by gaining devotion by playing defensively to set up three powerful turns of transcendence. At that point, an Evangelist is by design blessed by the gods (the game) giving them an unfair advantage of being able to play cards to their heart’s content. This is only balanced by the fact that Evangelists are extremely restricted before they become gods, and it takes multiple turns for them to do so. But Tori’s ramp cards have made her pray with super speed with consistency, allowing her to skip her weak period after the initial turns 1 and 2 in many of her builds.

Repent
We decreased the damage of this card to make it more susceptible against Fortify and Windy effects that will now counter this part of Tori’s ramp.

Attack Damage : 3 > 2

Sacrifice X
Removed Card text : Your Devotion is further increased by 1

Reverence X
Pious Value : 3 > 2

Resolute X
Managing to land one Resolute X with the additional damage reduction effect effectively meant it was game over, as pretty much none of your opponent’s attacks can go through anymore as everything will be inside of Tori’s blocking range. Despite the cost and setup required for this card to work, we do not think ‘I win’ effects should come from reaction cards. We made a big nerf to the effect right now and looking to find some way to tune it again in later updates.

Removed Card Text : Reduce your opponent’s attack damage by the value blocked
Added card Text : Reduce your opponent’s attack damage by 1

A.T.A.C.R
Speed reductions make missiles invincible as they cannot be destroyed unless your attack match speed 3 or above. Although Crippling Volley is not completely dominating the meta, it is a cause for concern for becoming the next ‘can’t touch me’ playstyle for the mech. We are making this card easier to be blocked by reverting the stat buff into the more typical 4 speed stat line.

Attack Damage : 4 > 3
Added card text : During this turn, their damage is also reduced by 1.

Taj the Witch Doctor
Yes, we’re improving Taj again. But this time is perhaps the last as we feel this is very close to making Taj competitive into the meta. In the initial design phase of the character, we overvalued the worship abilities and thus reduced a lot of the base cards and skeleton of his deck to try and make him counterable. This resulted in making a lot of cards have either lower stats or have delayed effects, and caused the current issues that Taj faces. Compared to many other champions, he is extremely slow and very reliant on his attacks landing in exceedingly early turns which has made him poor competition in the fast meta. Being a mid to late game character, Taj needs access recovery and decent power scaling that can benefit off increased devotion.

Wall of Carcass X
Heal : 3 < Heal(X) where X is the damage blocked

Horrid Swarm, Dancing with Ghosts, Jar of Snakes
Requirement for Damage increase : Transcendence < Devotion value is 6 or above

Crow Avatar X, Phantom Avatar X, Serpent Avatar X
Card Text Change : Removed all conditions to active keywords

Dark Protection
We made a big change to how Taj can play by redesigning Dark Protection as a full recovery card that Taj can make use of to recover from big setbacks before his Transcendence. Bigger and bolder plays will allow him to be on the offense more often before he reaches max devotion to start building up his worship abilities. Though this does come with the cost of exhaustion and the requirement of being below certain health levels that is necessary restrict such a powerful effect.

New Devotion Value : 1 > 0
New Block Value : 7 < 8
New Speed Value : 3 > 2
New Card Text : Reset your health to maximum if your health is 15 or below. You become Exhausted.

Dark Protection X
New Devotion Value : 1 > 0
New Block Value : 7 < 8
New Speed Value : 3
New Card Text : Reset your health to maximum if your health is 25 or below. You become Exhausted.

Redeye the Werewolf - Endless Hunger and Endless Hunger X
We are adding an additional Heal ability to this card so it can serve a wider purpose to a Redeye build that priorities survival.

New Card Text : Heal(x) lives

Enryu the Gargantusaur - King of the Monsters and King of the Monsters X
The bloodlust requirement of this card is decreased so it can be more widely used throughout the battle instead of being a dead card.

Bloodlust Requirement : 4 < 3
Attack Damage : 8 > 7





Bugs and Changes
- Redeye’s Bloodboil X card challenge is altered
- Steroid will now only activate through Attack cards
Windows 64-bitEnglish Depot 1612571
  • Loading history…
Ad-free Steam data for everyone since 2012
Support SteamDB • Donate or contribute
Open link