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Update notes via Steam Community
  • Polished up more of the ceiling framework around the C Deck core and stairwell area.
  • All floor panels on the ship have now been replaced by a common actor, with a simple static mesh input. Previously all floor panels were children of this actor, but this change removes some file structure bloat and makes the system far more versatile moving forwards.
  • Built new floor panels for the C Deck stairwell area. These same panels will also be re-used on D/E Decks eventually.
  • Finalised the framework where the main stairwell cuts between decks, including the lip measurements and the location of the wall panel brackets.
  • Built a new staircase for the main stairwell that properly fits the new deck heights, which is overall a lot more high-poly compared to the previous one, thanks to Nanite. It still requires handrails and some smoothing off however.
  • Removed Steve from his guard post on A Deck, and give him the ability to freely roam the ship. He could be anywhere, hiding quietly in the dark.
  • Rebuilt the ship-wide nav mesh, so NPC's can path around once more.


The big news this week, and the reason we haven't done quite as much development as usual, is the fact our house has been turned upside down by builders laying the groundwork for... The Dev Shed. This new dedicated structure will be the very first Fleetyard Studios office space, so we can stop working from bedrooms and start operating like a proper studio. It's all very exciting, and we'll keep you posted on the build progress!
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