- Reduced the amount of specific names mentioned in dialogue in the intro
- Some NPCs now walk around a bit instead of just standing around
- Stronger poison effects now override weaker ones
- Storage chest got open/close animation (Added in previous mini-patch)
- Added new difficulty "Demonic" & small changes to "Casual"
I've wanted to implement an extra-hard difficulty for a while now, but didn't want to simply boost more enemy damage and health, as I fear that would make it more tedious rather than challenging.
I think these adjustements could be interesting. I've also made some tweaks to casual like slower movement speed for enemies.
Casual:
- Enemies have 33% less health
- Enemies deal 30% less damage
- Enemies have 10% less movespeed
- 15% more money from coin pickups
Standard:
- everything as per usual
Demonic:
- 10% less money from coin pickups
- 10% more movespeed for enemies
- 50% cooldown increase for healing
- 30% cooldown increase for parry
- Cooldown for party/charswitch during bosses
- HP/MP pickups regenerate 33% less
- NPCs at Rodney's Resort are harder to unlock
- Single-use save points in dungeons don't restore HP/MP
Indemon Tales 1.33
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Depot 2426021
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